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<blockquote data-quote="Alexemplar" data-source="post: 7260146" data-attributes="member: 6874182"><p>Totally 100% agree with making Know Your Enemy a level 1st ability. I also think they could use another skill proficiency or two. There's no way they're going to compete with a Rogue in their chosen field thanks to Expertise, but they can be backup in another field.</p><p></p><p> As far as making the Champion more flavorful...</p><p></p><p> I would have suggested something like the Folk Hero background's bonus, but that's taken so... Maybe going with the idea that you're a kind of destined hero/chosen one. Chosen for what? Well you'll have to figure that out. I'd like to keep the mechanics simple, as that's a big draw of the subclass, so I'd stick to static bonuses across the board in social/athletics skills to make up for the fact that you won't have as many options/tricks to deal with different situations. </p><p></p><p> And replacing the Weaponmaster's 7th level ability...</p><p></p><p> I'd let them get some kind of weapon bond. Something that lets them get a favored weapon and while wielding it they get certain bonuses. Maybe even treat it as magical for the purposes of overcoming damage reduction. Or let them get a bonus on maneuvers used against someone they analyzed with Know Your Enemy. </p><p></p><p> Since this would step on the toes of the Eldritch Knight's weapon bond, I think they should get the ability to make whatever weapon they wield deal fire/cold/lightning damage instead of bludgeoning/piercing/slashing. It think it would help them feel more like a magical knight as opposed to a Fighter that just casts spells and nearly as many creatures resist those elemental damage types as are vulnerable to them. Also, Eldritch Knights should totally be able to channel a spell through their weapon attacks.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7260146, member: 6874182"] Totally 100% agree with making Know Your Enemy a level 1st ability. I also think they could use another skill proficiency or two. There's no way they're going to compete with a Rogue in their chosen field thanks to Expertise, but they can be backup in another field. As far as making the Champion more flavorful... I would have suggested something like the Folk Hero background's bonus, but that's taken so... Maybe going with the idea that you're a kind of destined hero/chosen one. Chosen for what? Well you'll have to figure that out. I'd like to keep the mechanics simple, as that's a big draw of the subclass, so I'd stick to static bonuses across the board in social/athletics skills to make up for the fact that you won't have as many options/tricks to deal with different situations. And replacing the Weaponmaster's 7th level ability... I'd let them get some kind of weapon bond. Something that lets them get a favored weapon and while wielding it they get certain bonuses. Maybe even treat it as magical for the purposes of overcoming damage reduction. Or let them get a bonus on maneuvers used against someone they analyzed with Know Your Enemy. Since this would step on the toes of the Eldritch Knight's weapon bond, I think they should get the ability to make whatever weapon they wield deal fire/cold/lightning damage instead of bludgeoning/piercing/slashing. It think it would help them feel more like a magical knight as opposed to a Fighter that just casts spells and nearly as many creatures resist those elemental damage types as are vulnerable to them. Also, Eldritch Knights should totally be able to channel a spell through their weapon attacks. [/QUOTE]
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