Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanded Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 7260225" data-attributes="member: 57494"><p>Ha ha, very funny [MENTION=996]Tony Vargas[/MENTION].</p><p></p><p></p><p></p><p>I've about given up on my idea of giving Fighters some kind of advantage when dealing with "normal" people and NPCs. The other classes are weird, shifty, and unknown. Fighters are just regular people, only super.</p><p></p><p>I'm liking your idea about Fighters being able to train allies. I've also been thinking about fighters having the knowledge to upgrade weapons and armor. This could be useful in a more survivalist game, but what if fighters could upgrade the lower quality medium and heavy armors to upgrade them to better armors, this way some of the stuff salvaged from humanoid enemies could be useful. That and training allies, giving them some kind of bonus for the day you worked with them, really does fit a lot of characters. I know Aragorn is THE Ranger, but I'm reminded of Aragorn teaching the hobbits how to use their swords in the movies.</p><p></p><p></p><p></p><p>In my own ideas of the classes, where I try desperately to give each class a unique playstyle, I envision the Paladin as the one with the mechanical 1 on 1 abilities. In 5E, that's only really doable with a spell and the Order of the Crown (why did that not get reprinted in Xanthar's?)). I do think it would be cool, and very Championy, but it might be outside of their "simple" structure. You know?</p><p></p><p></p><p></p><p>I could easily see boosts of endurance, allowing things like bonus action jumps or dashes, along with Superiority Dice to Str checks or maybe even physical saves; this could help with exploration scenes and dealing with traps and such. Intimidation bonuses and Insight bonuses could be easy to justify as well, maybe even all saves.</p><p></p><p>I'd want to expand their method for learning maneuvers, though, maybe allow them to switch out prepared maneuvers like casters; preparing katas or meditating or practicing forms.</p><p></p><p></p><p></p><p>I only mean it's bad because it's weak. +1 to crit range would be equivalent statistically to +1 to hit if crits did x2 damage, but since most crits do less than x2 damage (unless you have a lot of bonus crit functions), it's weaker than +1 to hit. +1 to hit is less than half a feat, arguably very much less since +2 Str gives +1 to hit, +1 damage per attack, +1 Str checks, +1 Str saves, and some carrying capacity and armor capacity increases. Then there's the whole discussion of comparing +1 to crit range vs. 4d8 superiority dice per short rest and ... well, we've had that before.</p><p></p><p>I have no intention of tossing their Improved Critical ability. But, they have a lot of room at 3rd level for something more, something unique to them. I'm strongly thinking of something tied to Charisma, to encourage them to have useful non-combat ability scores.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm comfortable with the Fighter's number of trained skills, but I'd be more than open to each of the subclasses getting another skill. Champions could get Intimidation or Persuasion, Battle Masters could get Insight or Perception, Eldritch Knights could get Arcana. 2 is the base number of skills and a lot of classes have 2 skills. But, then again, fighters are the normal people who just do normal stuff better, so having more trained skills than a Paladin miiiight be okay. I'd probably be inclined to go through and give some of those skills a fixed skill. I always forget about the skills from backgrounds, though.</p><p></p><p>Treating the "Champion" like the "Hero" would be interesting. I'm not sure how that could apply without it being complex or requiring the story to go in certain directions.</p><p></p><p>I'd totally dig a Weapon Master's Weapon Bond. Again, i always looked at the Weapon Master as a kind of Kensei. I actually really miss the fighters having Weapon Mastery as a class ability; I know why it went away, but I do miss it. Ah, sacred beef.</p><p></p><p>Allowing EKs to change elemental types on their weapon would be a nifty thing. I've allowed them to use their weapons as a focus and for their somatic components too.</p><p></p><p></p><p></p><p></p><p>Thanks. If I gave Remarkable Athlete to all Fighters, I'd really want to give something similar to Barbarians, but for Str only. Then again, they do get advantage to Str checks while Raging, so they do already have something (and if I were making more adjustments, I'd switch Barbarian Rage to 1/short rest at low levels, 2/short later, and ultimately unlimited; this would help them feel free to use it in exploration scenes to get a boost of power; sometimes you have to smash a door down).</p><p></p><p>Non combat uses for Superiority Dice is definitely on the drawing board now.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7260225, member: 57494"] Ha ha, very funny [MENTION=996]Tony Vargas[/MENTION]. I've about given up on my idea of giving Fighters some kind of advantage when dealing with "normal" people and NPCs. The other classes are weird, shifty, and unknown. Fighters are just regular people, only super. I'm liking your idea about Fighters being able to train allies. I've also been thinking about fighters having the knowledge to upgrade weapons and armor. This could be useful in a more survivalist game, but what if fighters could upgrade the lower quality medium and heavy armors to upgrade them to better armors, this way some of the stuff salvaged from humanoid enemies could be useful. That and training allies, giving them some kind of bonus for the day you worked with them, really does fit a lot of characters. I know Aragorn is THE Ranger, but I'm reminded of Aragorn teaching the hobbits how to use their swords in the movies. In my own ideas of the classes, where I try desperately to give each class a unique playstyle, I envision the Paladin as the one with the mechanical 1 on 1 abilities. In 5E, that's only really doable with a spell and the Order of the Crown (why did that not get reprinted in Xanthar's?)). I do think it would be cool, and very Championy, but it might be outside of their "simple" structure. You know? I could easily see boosts of endurance, allowing things like bonus action jumps or dashes, along with Superiority Dice to Str checks or maybe even physical saves; this could help with exploration scenes and dealing with traps and such. Intimidation bonuses and Insight bonuses could be easy to justify as well, maybe even all saves. I'd want to expand their method for learning maneuvers, though, maybe allow them to switch out prepared maneuvers like casters; preparing katas or meditating or practicing forms. I only mean it's bad because it's weak. +1 to crit range would be equivalent statistically to +1 to hit if crits did x2 damage, but since most crits do less than x2 damage (unless you have a lot of bonus crit functions), it's weaker than +1 to hit. +1 to hit is less than half a feat, arguably very much less since +2 Str gives +1 to hit, +1 damage per attack, +1 Str checks, +1 Str saves, and some carrying capacity and armor capacity increases. Then there's the whole discussion of comparing +1 to crit range vs. 4d8 superiority dice per short rest and ... well, we've had that before. I have no intention of tossing their Improved Critical ability. But, they have a lot of room at 3rd level for something more, something unique to them. I'm strongly thinking of something tied to Charisma, to encourage them to have useful non-combat ability scores. I'm comfortable with the Fighter's number of trained skills, but I'd be more than open to each of the subclasses getting another skill. Champions could get Intimidation or Persuasion, Battle Masters could get Insight or Perception, Eldritch Knights could get Arcana. 2 is the base number of skills and a lot of classes have 2 skills. But, then again, fighters are the normal people who just do normal stuff better, so having more trained skills than a Paladin miiiight be okay. I'd probably be inclined to go through and give some of those skills a fixed skill. I always forget about the skills from backgrounds, though. Treating the "Champion" like the "Hero" would be interesting. I'm not sure how that could apply without it being complex or requiring the story to go in certain directions. I'd totally dig a Weapon Master's Weapon Bond. Again, i always looked at the Weapon Master as a kind of Kensei. I actually really miss the fighters having Weapon Mastery as a class ability; I know why it went away, but I do miss it. Ah, sacred beef. Allowing EKs to change elemental types on their weapon would be a nifty thing. I've allowed them to use their weapons as a focus and for their somatic components too. Thanks. If I gave Remarkable Athlete to all Fighters, I'd really want to give something similar to Barbarians, but for Str only. Then again, they do get advantage to Str checks while Raging, so they do already have something (and if I were making more adjustments, I'd switch Barbarian Rage to 1/short rest at low levels, 2/short later, and ultimately unlimited; this would help them feel free to use it in exploration scenes to get a boost of power; sometimes you have to smash a door down). Non combat uses for Superiority Dice is definitely on the drawing board now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanded Fighter
Top