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<blockquote data-quote="Cap'n Kobold" data-source="post: 7260433" data-attributes="member: 6802951"><p>Some thoughts:</p><p></p><p>More skills: The Fighter doesn't have the expertise in a few focused fields as the Rogue or Bard, but as a relatively mundane class, skills are there go-to in non-combat situations. They won't tread on the Rogue's toes, but it will give them much more to do effectively in many situations.</p><p></p><p>Someone suggested granting two backgrounds to the Fighter. This would grant these additional skills, plus a bit more flavour and social options. I think that its a good idea.</p><p></p><p>Help action: More than any other class, the Fighter is used to fighting and working alongside comrades. When the Fighter makes a Help Action in combat or using a skill in which they are proficient, their ally may add the fighter's proficiency bonus to their rolls. This does not stack with Expertise or similar effects.</p><p>The Fighter may substitute a help action for an attack rather than requiring their normal action. This allows the Fighter to make multiple Help actions in a round if they have the Extra Attack ability.</p><p>(I wondered about making this a variation on the rogue's cunning action, with Help as a bonus action rather than adding proficiency again. However this interferes with 2-weapon fighting too much. This also may interfere with Sentinal and protection fighting styles.)</p><p></p><p>Champions: In a game without multiclassing, I grant the Champion's full crit range improvement at 3rd level. Its not overpowered, and it still scales with level due to Extra Attack. I'm not sure of a way to prevent it being a very powerful dip in a game with multiclassing though.</p><p></p><p>I'm against giving the general archetypes (Champion, Battlemaster) a strong, specific flavour, because this will reduce their flexibility: - a big strength of those fighter archetypes compared to the rest of the classes.</p><p>I'm also not a fan of giving the Fighter a flat social bonus with common folk because they aren't shifty/angry/pious/whatever other classes supposedly come across as. - Characters do not have a label showing what class they are tattooed on their foreheads.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7260433, member: 6802951"] Some thoughts: More skills: The Fighter doesn't have the expertise in a few focused fields as the Rogue or Bard, but as a relatively mundane class, skills are there go-to in non-combat situations. They won't tread on the Rogue's toes, but it will give them much more to do effectively in many situations. Someone suggested granting two backgrounds to the Fighter. This would grant these additional skills, plus a bit more flavour and social options. I think that its a good idea. Help action: More than any other class, the Fighter is used to fighting and working alongside comrades. When the Fighter makes a Help Action in combat or using a skill in which they are proficient, their ally may add the fighter's proficiency bonus to their rolls. This does not stack with Expertise or similar effects. The Fighter may substitute a help action for an attack rather than requiring their normal action. This allows the Fighter to make multiple Help actions in a round if they have the Extra Attack ability. (I wondered about making this a variation on the rogue's cunning action, with Help as a bonus action rather than adding proficiency again. However this interferes with 2-weapon fighting too much. This also may interfere with Sentinal and protection fighting styles.) Champions: In a game without multiclassing, I grant the Champion's full crit range improvement at 3rd level. Its not overpowered, and it still scales with level due to Extra Attack. I'm not sure of a way to prevent it being a very powerful dip in a game with multiclassing though. I'm against giving the general archetypes (Champion, Battlemaster) a strong, specific flavour, because this will reduce their flexibility: - a big strength of those fighter archetypes compared to the rest of the classes. I'm also not a fan of giving the Fighter a flat social bonus with common folk because they aren't shifty/angry/pious/whatever other classes supposedly come across as. - Characters do not have a label showing what class they are tattooed on their foreheads. [/QUOTE]
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