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<blockquote data-quote="Tony Vargas" data-source="post: 7260695" data-attributes="member: 996"><p>It's a solid idea, and it evokes the earliest incarnations of the fighter, that were 'barons' or became 'lords' and attracted followers, just with some actual rationale - all it needs is decent mechanics. </p><p></p><p> Fighters can use weapons to much greater effect than ordinary people, it wouldn't be unreasonable for them to use shields & armor to better effect. Shields could be just skill, but armor being modifications could make sense - armor that's strengthened in some areas, less restrictive in others to complement that particular fighter's style, for instance.</p><p></p><p> Sometimes, "Simple" seems to be an alternate spelling of "Suck." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p>Seriously, though, there could conceivably be a simple way to handle 1:1 challenge. Maybe the champion gets a bonus when no other ally is adjacent to himself or an enemy he attacks. Maybe, in that situation, the Champion can use his Reaction of the enemy tries to get away from him?</p><p></p><p> Action Point, Second Wind, & Indomitable all point to heroics. Inspiration can tend that way, too... an ability or two that build on those could work.</p><p></p><p> The BM could do with a lot more detail/interest to the maneuver sub-system. Currently, it's OK, even a bit much at 3rd level, but then never gets /better/. Sure, the CS dice get a little bigger, but this is 5e BA, a slightly bigger bonus isn't the point of advancing in level. </p><p></p><p>The BM needs level-gated maneuvers that get genuinely better. Maybe new maneuvers to choose from each 'Tier.'</p><p></p><p> Those make sense.</p><p></p><p> One boat that I'm thinking 5e may have missed is standardizing a die-adds-to-checks mechanic and using it different places. There are several un-related mechanics, CS dice, Bardic inspiration, Bless & similar spells, that add a die to a check under certain circumstances. There could be more, and it could have been presented in a consistent way so you could have some general rules and not have to spell it all out every time.</p><p></p><p>For instance, instead of second wind and indomitable and remarkable athlete each just kinda flailing around for how to work, all fighters could have gotten CS dice, and been able to use them to self-heal (second wind), or enhance the odd skill check out of combat, but then other abilities could also use them - indomitable could have added a CS die to a save, remarkable athlete to any physical stat check, trained or not, etc... If bless & non-bardic inspiration also worked the same way, then when a fighter got a die like that, he could divert it to any ability that used CS dice...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7260695, member: 996"] It's a solid idea, and it evokes the earliest incarnations of the fighter, that were 'barons' or became 'lords' and attracted followers, just with some actual rationale - all it needs is decent mechanics. Fighters can use weapons to much greater effect than ordinary people, it wouldn't be unreasonable for them to use shields & armor to better effect. Shields could be just skill, but armor being modifications could make sense - armor that's strengthened in some areas, less restrictive in others to complement that particular fighter's style, for instance. Sometimes, "Simple" seems to be an alternate spelling of "Suck." :P Seriously, though, there could conceivably be a simple way to handle 1:1 challenge. Maybe the champion gets a bonus when no other ally is adjacent to himself or an enemy he attacks. Maybe, in that situation, the Champion can use his Reaction of the enemy tries to get away from him? Action Point, Second Wind, & Indomitable all point to heroics. Inspiration can tend that way, too... an ability or two that build on those could work. The BM could do with a lot more detail/interest to the maneuver sub-system. Currently, it's OK, even a bit much at 3rd level, but then never gets /better/. Sure, the CS dice get a little bigger, but this is 5e BA, a slightly bigger bonus isn't the point of advancing in level. The BM needs level-gated maneuvers that get genuinely better. Maybe new maneuvers to choose from each 'Tier.' Those make sense. One boat that I'm thinking 5e may have missed is standardizing a die-adds-to-checks mechanic and using it different places. There are several un-related mechanics, CS dice, Bardic inspiration, Bless & similar spells, that add a die to a check under certain circumstances. There could be more, and it could have been presented in a consistent way so you could have some general rules and not have to spell it all out every time. For instance, instead of second wind and indomitable and remarkable athlete each just kinda flailing around for how to work, all fighters could have gotten CS dice, and been able to use them to self-heal (second wind), or enhance the odd skill check out of combat, but then other abilities could also use them - indomitable could have added a CS die to a save, remarkable athlete to any physical stat check, trained or not, etc... If bless & non-bardic inspiration also worked the same way, then when a fighter got a die like that, he could divert it to any ability that used CS dice... [/QUOTE]
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