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Expanded Intimidation Skill
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<blockquote data-quote="Water Bob" data-source="post: 5539740" data-attributes="member: 92305"><p>Interesting. Thanks for your input.</p><p> </p><p>This makes me think: In addition to my solution above, how about adding six Feats to the list of choices?</p><p> </p><p><span style="color: green">Intimidating Prowess</span> allows the character to add his STR mod to his Intimidation check. The type of intimidation is restricted to a character using his bulk to "get into someone's face" in an attempt to get them to cower down or comply with the character's demand.</p><p> </p><p>Example: A towering, bulking barbarian stands over a shorter barkeep, thumping the poor man in the chest, his other hand on the hilt of his sword, all the while demanding free drinks for the house.</p><p> </p><p> </p><p> </p><p><span style="color: green">Overawing Demonstration</span> allows the character to add his DEX mod to his Intimidation check, but the intimidation has to be centered around the character's display of prowess with his weapon.</p><p> </p><p>Example: A Shemite stands in the classic attack stance, his eyes locked onto his enemy, all the while swinging his tulwar in intricate patterns around his body.</p><p> </p><p> </p><p> </p><p><span style="color: green">Frightening Resolve</span> allows the character to add his CON mod to his Intimidation check, but the intimidation must come after the character survives a nasty blow delivered by the enemy.</p><p> </p><p>Example: Your enemy just knocked you with a hit that did 25 points of damage. You saved your Massive Damage check, and the GM describes how you took the blow, shook it off, and your front left tooth fell out of your head. Then you stare down your enemy and smile, as if to ask silently, "Is that all you got?"</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: green">Terrorizing Moment</span> allows the character to add his INT mod to his Intimidation check, but the intimidation has to be based around you telling your enemy what to expect after he loses the fight with you--how much pain he's going to suffer, and what you're going to do to him while he's lying on the ground with his life's blood draining out of him.</p><p> </p><p>Example: You do just as I describe. When you make the check, you make your opponent aware of the terrible things that are about to happen to him.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: green">Admonishing Attack</span> allows the charactger to add his WIS mod to his Intimiadtion check, but the intimidation has to be centered around the character admonishing and embarrasing his enemy in front of a crowd. Works best when the target knows the crowd. Close friends are better than family members. Family members are better than fellow villagers. Fellow villagers are better than unknown people. Unknown people are better than enemies.</p><p> </p><p>Example: You tell a priest in front of the faithful that he realy doesn't want to not let you in to sleep for the night, getting out of the rain and cold, because his people won't still see him as the pious person he pretends to be.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: green">Coercion</span> allows the character to double his CHA mod when using it on his Intimidation check, but the check has to be centered around verbal insults and deep, biting remarks.</p><p> </p><p>Exmaple: I'm sure you can think of a thousand ways to implement this feat.</p><p> </p><p> </p><p> </p><p>What do you guys think of that?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5539740, member: 92305"] Interesting. Thanks for your input. This makes me think: In addition to my solution above, how about adding six Feats to the list of choices? [COLOR=green]Intimidating Prowess[/COLOR] allows the character to add his STR mod to his Intimidation check. The type of intimidation is restricted to a character using his bulk to "get into someone's face" in an attempt to get them to cower down or comply with the character's demand. Example: A towering, bulking barbarian stands over a shorter barkeep, thumping the poor man in the chest, his other hand on the hilt of his sword, all the while demanding free drinks for the house. [COLOR=green]Overawing Demonstration[/COLOR] allows the character to add his DEX mod to his Intimidation check, but the intimidation has to be centered around the character's display of prowess with his weapon. Example: A Shemite stands in the classic attack stance, his eyes locked onto his enemy, all the while swinging his tulwar in intricate patterns around his body. [COLOR=green]Frightening Resolve[/COLOR] allows the character to add his CON mod to his Intimidation check, but the intimidation must come after the character survives a nasty blow delivered by the enemy. Example: Your enemy just knocked you with a hit that did 25 points of damage. You saved your Massive Damage check, and the GM describes how you took the blow, shook it off, and your front left tooth fell out of your head. Then you stare down your enemy and smile, as if to ask silently, "Is that all you got?" [COLOR=green]Terrorizing Moment[/COLOR] allows the character to add his INT mod to his Intimidation check, but the intimidation has to be based around you telling your enemy what to expect after he loses the fight with you--how much pain he's going to suffer, and what you're going to do to him while he's lying on the ground with his life's blood draining out of him. Example: You do just as I describe. When you make the check, you make your opponent aware of the terrible things that are about to happen to him. [COLOR=green]Admonishing Attack[/COLOR] allows the charactger to add his WIS mod to his Intimiadtion check, but the intimidation has to be centered around the character admonishing and embarrasing his enemy in front of a crowd. Works best when the target knows the crowd. Close friends are better than family members. Family members are better than fellow villagers. Fellow villagers are better than unknown people. Unknown people are better than enemies. Example: You tell a priest in front of the faithful that he realy doesn't want to not let you in to sleep for the night, getting out of the rain and cold, because his people won't still see him as the pious person he pretends to be. [COLOR=green]Coercion[/COLOR] allows the character to double his CHA mod when using it on his Intimidation check, but the check has to be centered around verbal insults and deep, biting remarks. Exmaple: I'm sure you can think of a thousand ways to implement this feat. What do you guys think of that? [/QUOTE]
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