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General Tabletop Discussion
*Pathfinder & Starfinder
Expanded monster lore: The Basilisk
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<blockquote data-quote="Guilberwood" data-source="post: 6070120" data-attributes="member: 15692"><p>Hi Guys. First of all, thanks for the tips. </p><p></p><p>I'm not too worried about the basilisk not being a challenge for the party. I expect the party to be 2nd or 3rd level when they encounter it, and I should also mention that this is going to be a low-magic, low-powered party for Pathfinder standards and will probably have no spellcasters, something that increases the challenge all by itself. Even so, I will definitively pay attention to that and upgrade the basilisk accordingly if I feel it's not a real threat. </p><p></p><p>I loved the idea of turning the petrification effect into a gradual thing. I'm not a fan of save or die effects and this could add a lot of tension to the encounter.</p><p></p><p>Stormonu understood why I chose the spring attack feat line for the basilisk. Its lair is basically a long and narrow corridor filled with holes on the ground and along the walls, big enough for the basilisk to crawl through but not big enough to fit humans. During a fight, the basilisk would probably come out of one of these holes, move 10ft., use its gaze and bite attack, then move another 10ft, back into that hole or into another one. These holes are interconnected, so the basilisk could enter a hole and come out through another. This hit and run tactics will probably drive my players crazy and force them to devise a counter strategy that goes beyond plain and simple hack and slash, something I always strive for in my games.</p><p></p><p>Also loved Stormonu's idea of demystifying the basilisk and turning it into a regular animal. I guess the characters will never known the truth until they face the beast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guilberwood, post: 6070120, member: 15692"] Hi Guys. First of all, thanks for the tips. I'm not too worried about the basilisk not being a challenge for the party. I expect the party to be 2nd or 3rd level when they encounter it, and I should also mention that this is going to be a low-magic, low-powered party for Pathfinder standards and will probably have no spellcasters, something that increases the challenge all by itself. Even so, I will definitively pay attention to that and upgrade the basilisk accordingly if I feel it's not a real threat. I loved the idea of turning the petrification effect into a gradual thing. I'm not a fan of save or die effects and this could add a lot of tension to the encounter. Stormonu understood why I chose the spring attack feat line for the basilisk. Its lair is basically a long and narrow corridor filled with holes on the ground and along the walls, big enough for the basilisk to crawl through but not big enough to fit humans. During a fight, the basilisk would probably come out of one of these holes, move 10ft., use its gaze and bite attack, then move another 10ft, back into that hole or into another one. These holes are interconnected, so the basilisk could enter a hole and come out through another. This hit and run tactics will probably drive my players crazy and force them to devise a counter strategy that goes beyond plain and simple hack and slash, something I always strive for in my games. Also loved Stormonu's idea of demystifying the basilisk and turning it into a regular animal. I guess the characters will never known the truth until they face the beast :) [/QUOTE]
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