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Expanded Psionics Handbook Play Use?
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<blockquote data-quote="Perun" data-source="post: 1608112" data-attributes="member: 6037"><p>Yes, I'm aware of the standard energy powers damage augmentation, but the EM is just so darn good. Hitting up to five targets (generally, up to three, but in dungeons hitting all five targets is not unreaosnable), without a miss chance, and each target taking full damage...</p><p></p><p>I thought about re-writing the augmentation bit, and requiring separate augmentation for additional targets beyond the first, but I wanted to introduce as few house-ruled changes until I saw the class in actual game play, and until the offical errata comes out.</p><p></p><p></p><p></p><p>Yes, and the fact that it requires both a ranged touch attack and allows a Fort save is the only thing why I didn't ban it alltogether. </p><p></p><p>The thing is (or, at least the way I see it) that standard spellasters are limited by their spell slots. There's a purpose behind why a wizard gets only a single spell iof every new level at first, because those spells are (generally) more powerful and effective than those of lower level. With power points such system doesn't work as well. As I said in my previous post, a 11th-level spion could manifest 11 Psionic Disintegrations. He'll rarelly be pressed to use two or three in any given encounter. That's 4-5 encounters in a day. And there's no defence against disintegration (apart from the attack and save thing).</p><p></p><p>Like I said, I really like the system. It's just that the psion is proving to be better at many things than the ordinary spellcasters. He's better at inflicting damage, he's better at dispelling (both psionics and magic), he's better at bringing back the dead (an egoist can bring back a dead person at 9th level <strong>without a level loss (!!!)</strong>, and you'd ordinarily require a 17th-level cleric and a 25,000 gp for such a feat), he's better at scrying...</p><p></p><p>What I'm trying to say is that because of the differences between spell slot and power point systems, spells shoud be more powerful than powers of equal level. Because the psion can manifest more high-level powers than a sorcerer, let alone wizard, can ever hope for.</p><p></p><p>The 3.0 psionic offensive powers were bad -- non-scaling, and dealing less damage. But the 3.5 versions are too good. They do scale and they do inflict more damage (because of the built-in goodies in all energy powers).</p><p></p><p>In my experience, when a party is confronted with a enemy of appropriate level, the sorcerer/wizard role is to weaken the enemy (by using their higher-level spells) so that the fighter in the party could go for a kill. It's not frequently that a wizard will be able to deal with an enemy all by himself (or, at least, not until higher levels). As the arcanist starts using his lower level spells (because he already cast all of his high-level ones), the enemy's chances of survival increase (because of the lower save DCs and, frequently, because of the smaller amounts of damage dealt). The psion avoids all these limitations. He has enough PPs to use generally as much high-level-equivalent powers as he needs. This is very important in climatic battles against the BBEGs. He will generally use a larger portion of his daily manifesting potential than a wizard or a sorcerer will, but (to go back to my earlier example) 11 disintergates should be enough for at least two major combat encounters.</p><p></p><p>Now my players are starting to notice how powerful the psion really is, and even the wizard's player (the best role-player in the group, he'll play whatever character he likes, regardless of how "weak" it is -- once he rolled a 25-point buy equivalent rogue, and played him for 5 levels along a 45-point buy equivalent fighter/psywar) noticed that a lower-level psion (psion is 4th level right now, and wizard is 5th) is just as effective in combat, and sometimes even more so.</p><p></p><p>I really, really wish they put that errata on their site.</p></blockquote><p></p>
[QUOTE="Perun, post: 1608112, member: 6037"] Yes, I'm aware of the standard energy powers damage augmentation, but the EM is just so darn good. Hitting up to five targets (generally, up to three, but in dungeons hitting all five targets is not unreaosnable), without a miss chance, and each target taking full damage... I thought about re-writing the augmentation bit, and requiring separate augmentation for additional targets beyond the first, but I wanted to introduce as few house-ruled changes until I saw the class in actual game play, and until the offical errata comes out. Yes, and the fact that it requires both a ranged touch attack and allows a Fort save is the only thing why I didn't ban it alltogether. The thing is (or, at least the way I see it) that standard spellasters are limited by their spell slots. There's a purpose behind why a wizard gets only a single spell iof every new level at first, because those spells are (generally) more powerful and effective than those of lower level. With power points such system doesn't work as well. As I said in my previous post, a 11th-level spion could manifest 11 Psionic Disintegrations. He'll rarelly be pressed to use two or three in any given encounter. That's 4-5 encounters in a day. And there's no defence against disintegration (apart from the attack and save thing). Like I said, I really like the system. It's just that the psion is proving to be better at many things than the ordinary spellcasters. He's better at inflicting damage, he's better at dispelling (both psionics and magic), he's better at bringing back the dead (an egoist can bring back a dead person at 9th level [B]without a level loss (!!!)[/B], and you'd ordinarily require a 17th-level cleric and a 25,000 gp for such a feat), he's better at scrying... What I'm trying to say is that because of the differences between spell slot and power point systems, spells shoud be more powerful than powers of equal level. Because the psion can manifest more high-level powers than a sorcerer, let alone wizard, can ever hope for. The 3.0 psionic offensive powers were bad -- non-scaling, and dealing less damage. But the 3.5 versions are too good. They do scale and they do inflict more damage (because of the built-in goodies in all energy powers). In my experience, when a party is confronted with a enemy of appropriate level, the sorcerer/wizard role is to weaken the enemy (by using their higher-level spells) so that the fighter in the party could go for a kill. It's not frequently that a wizard will be able to deal with an enemy all by himself (or, at least, not until higher levels). As the arcanist starts using his lower level spells (because he already cast all of his high-level ones), the enemy's chances of survival increase (because of the lower save DCs and, frequently, because of the smaller amounts of damage dealt). The psion avoids all these limitations. He has enough PPs to use generally as much high-level-equivalent powers as he needs. This is very important in climatic battles against the BBEGs. He will generally use a larger portion of his daily manifesting potential than a wizard or a sorcerer will, but (to go back to my earlier example) 11 disintergates should be enough for at least two major combat encounters. Now my players are starting to notice how powerful the psion really is, and even the wizard's player (the best role-player in the group, he'll play whatever character he likes, regardless of how "weak" it is -- once he rolled a 25-point buy equivalent rogue, and played him for 5 levels along a 45-point buy equivalent fighter/psywar) noticed that a lower-level psion (psion is 4th level right now, and wizard is 5th) is just as effective in combat, and sometimes even more so. I really, really wish they put that errata on their site. [/QUOTE]
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