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<blockquote data-quote="Particle_Man" data-source="post: 1378652" data-attributes="member: 892"><p>I wonder if Bruce put in the Mindscapes combat to replace old psionic combat, or just nixed psionic combat entirely.</p><p></p><p>Mindscapes was a cool notion, with some abusable flaws. The basic idea was that you sent your avatar to kick some other avatar's b$tt on some astral plane thingy created by the two of you for this purpose. You each got an extra attack per round but had to use it to do this or give up the attack. If you "hit", you got a minor 1 round advantage vs. that opponent in the "real world".</p><p></p><p>The abuse was that it wasn't too hard to get dr 3/- vs. an opponent, or a really beefy boost to the damage of your "Regular" psionic powers vs. that opponent. Plus, there was a feat that let you beat up on non-psionic avatars, which seemed grossly unfair, since it was pretty easy to hit them and they couldn't hit back, and in the "real world" they were not even aware of what you were doing.</p><p></p><p>But...mechanics aside (they can be fixed) I liked the idea. No clues, eh?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1378652, member: 892"] I wonder if Bruce put in the Mindscapes combat to replace old psionic combat, or just nixed psionic combat entirely. Mindscapes was a cool notion, with some abusable flaws. The basic idea was that you sent your avatar to kick some other avatar's b$tt on some astral plane thingy created by the two of you for this purpose. You each got an extra attack per round but had to use it to do this or give up the attack. If you "hit", you got a minor 1 round advantage vs. that opponent in the "real world". The abuse was that it wasn't too hard to get dr 3/- vs. an opponent, or a really beefy boost to the damage of your "Regular" psionic powers vs. that opponent. Plus, there was a feat that let you beat up on non-psionic avatars, which seemed grossly unfair, since it was pretty easy to hit them and they couldn't hit back, and in the "real world" they were not even aware of what you were doing. But...mechanics aside (they can be fixed) I liked the idea. No clues, eh? [/QUOTE]
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