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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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Expanded ride skill
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<blockquote data-quote="Quick Leaf" data-source="post: 1611987" data-attributes="member: 20423"><p>Tell me what you think... </p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'">Speeds</span></span></p><p>Fast Trot = base speed (60 for light horse)</p><p>Gallop = Base +10</p><p>Sprint = Base +15</p><p>All-out = Base +20 (note, only specially trained horses can be spurred to this speed)</p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'">DCs by Speed and Task</span></span></p><p> <strong>Speed horse is traveling at now</strong></p><p><strong>Task</strong> *Fast Trot Gallop Sprint All-Out</p><p>Turn 45º Auto 5 10 15</p><p>Turn 60º 5 10 15 20***</p><p>Turn 75º 10 15 20*** 25***</p><p>Stay in saddle 5 10 15 20</p><p>Guide with knees 5 10 15 20</p><p>Cover 15 17 19 21</p><p>Leap 15 20 30! 45!</p><p>Soft Fall 15 20 25 30</p><p>Spur 10 12 16 24</p><p>Abrupt stop 20 20** 20** 20**</p><p></p><p>*Use these values for a character pursuing while trying to remain hidden;</p><p>However, the maximum speed to stay hidden is the base speed -10</p><p>** There is no “abrupt stop” at these speeds, instead the horse slows down</p><p>quickly, decelerating 5 points of movement for every success.</p><p>***The first turn at these speeds inflicts 1 damage to the horse. Each</p><p>additional turn inflicts double the damage of the previous round (2, 4, etc)</p><p>! There is a 50% chance the horse falls over, rolling the rider</p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Revised Spurring Damage</span></span> Fast Trot Gallop Sprint All-Out*</p><p>Spurring Transition Damage 0 1 2 4</p><p>Maintaining Speed Damage 0 1/round 2/round 3/round</p><p></p><p>HORSE CHASES</p><p></p><p><strong>Conditions</strong></p><p>Open =Straightaway on flat road, Clear (dry lake bed, desert)</p><p>Tight =Heavy foot traffic, Many obstacles (mountains, jungle, swamp, alley)</p><p>Close =City street with light traffic, Some obstacles (dunes, light forest)</p><p>Very Tight = Interior of a crowded building</p><p></p><p>Conditions Ride DC Cover Bonus Distance to lose pursuer </p><p>Open 10 +2 1d6 x 300 feet</p><p>Close 15 +4 1d6 x 150 feet</p><p>Tight 20 +7 1d6 x 75 feet</p><p>Very Tight 30 +10 1d6 x 30 feet</p></blockquote><p></p>
[QUOTE="Quick Leaf, post: 1611987, member: 20423"] Tell me what you think... [SIZE=3][FONT=Arial]Speeds[/FONT][/SIZE] Fast Trot = base speed (60 for light horse) Gallop = Base +10 Sprint = Base +15 All-out = Base +20 (note, only specially trained horses can be spurred to this speed) [SIZE=3][FONT=Arial]DCs by Speed and Task[/FONT][/SIZE] [B]Speed horse is traveling at now[/B] [B]Task[/B] *Fast Trot Gallop Sprint All-Out Turn 45º Auto 5 10 15 Turn 60º 5 10 15 20*** Turn 75º 10 15 20*** 25*** Stay in saddle 5 10 15 20 Guide with knees 5 10 15 20 Cover 15 17 19 21 Leap 15 20 30! 45! Soft Fall 15 20 25 30 Spur 10 12 16 24 Abrupt stop 20 20** 20** 20** *Use these values for a character pursuing while trying to remain hidden; However, the maximum speed to stay hidden is the base speed -10 ** There is no “abrupt stop” at these speeds, instead the horse slows down quickly, decelerating 5 points of movement for every success. ***The first turn at these speeds inflicts 1 damage to the horse. Each additional turn inflicts double the damage of the previous round (2, 4, etc) ! There is a 50% chance the horse falls over, rolling the rider [FONT=Arial][SIZE=2]Revised Spurring Damage[/SIZE][/FONT] Fast Trot Gallop Sprint All-Out* Spurring Transition Damage 0 1 2 4 Maintaining Speed Damage 0 1/round 2/round 3/round HORSE CHASES [B]Conditions[/B] Open =Straightaway on flat road, Clear (dry lake bed, desert) Tight =Heavy foot traffic, Many obstacles (mountains, jungle, swamp, alley) Close =City street with light traffic, Some obstacles (dunes, light forest) Very Tight = Interior of a crowded building Conditions Ride DC Cover Bonus Distance to lose pursuer Open 10 +2 1d6 x 300 feet Close 15 +4 1d6 x 150 feet Tight 20 +7 1d6 x 75 feet Very Tight 30 +10 1d6 x 30 feet [/QUOTE]
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