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<blockquote data-quote="Volund" data-source="post: 7558561" data-attributes="member: 6872597"><p>That's a pretty table. Nice work.</p><p>Things I like:</p><p>The off hand property. d4/d8 TWF has the same power as d6/d6 TWF, and is probably more iconic.</p><p>Expanding the versatile property to more weapons. In my group we assume that martial weapons that aren't Light, Finesse, or Two-handed automatically have the Versatile property and upgrade from d8 to d10 when wielded with two hands.</p><p></p><p>For game balance reasons, I would prefer to keep Versatile and Reach exclusive to Str fighters. I could buy into the idea of the the Light Glaive or a finesse quarterstaff, but at the same time adding finesse to any weapons that are eligible for the PAM feat seems to be encroaching on one of the few things that Str fighters can do but not Dex fighters. I try not to be one of the "it shouldn't work that way" people when talking about a fantasy game, but I'm struggling with a Dex-based PAM adding their Dex mod to the bludgeoning damage of the bonus attack. If adding the Dex mod to piercing damage doesn't bother me, I'm not sure why adding it to bludgeoning damage would, but it just does. A nimble fighter in leather armor whirling around with a light glaive sounds cool, so I think I could get over it. It also helps out all the casters who are otherwise stuck with a +2 magic quarterstaff without the Str to actually wield it as a weapon.</p><p></p><p>I think the feat would be fine with just the first two features. The third seems too powerful. If you wanted one more feature, I suggest one with a limited use: Once per short rest you can use your superior weapon skill to gain advantage on an attack roll. You can add an extra weapon die to the damage once per short rest (like Orcish Fury). Something like that.</p><p></p><p>I'm jealous of your D&D table-making skills!</p></blockquote><p></p>
[QUOTE="Volund, post: 7558561, member: 6872597"] That's a pretty table. Nice work. Things I like: The off hand property. d4/d8 TWF has the same power as d6/d6 TWF, and is probably more iconic. Expanding the versatile property to more weapons. In my group we assume that martial weapons that aren't Light, Finesse, or Two-handed automatically have the Versatile property and upgrade from d8 to d10 when wielded with two hands. For game balance reasons, I would prefer to keep Versatile and Reach exclusive to Str fighters. I could buy into the idea of the the Light Glaive or a finesse quarterstaff, but at the same time adding finesse to any weapons that are eligible for the PAM feat seems to be encroaching on one of the few things that Str fighters can do but not Dex fighters. I try not to be one of the "it shouldn't work that way" people when talking about a fantasy game, but I'm struggling with a Dex-based PAM adding their Dex mod to the bludgeoning damage of the bonus attack. If adding the Dex mod to piercing damage doesn't bother me, I'm not sure why adding it to bludgeoning damage would, but it just does. A nimble fighter in leather armor whirling around with a light glaive sounds cool, so I think I could get over it. It also helps out all the casters who are otherwise stuck with a +2 magic quarterstaff without the Str to actually wield it as a weapon. I think the feat would be fine with just the first two features. The third seems too powerful. If you wanted one more feature, I suggest one with a limited use: Once per short rest you can use your superior weapon skill to gain advantage on an attack roll. You can add an extra weapon die to the damage once per short rest (like Orcish Fury). Something like that. I'm jealous of your D&D table-making skills! [/QUOTE]
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