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Expanding a 3-player campaign to a 6-player with 3 newbies
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<blockquote data-quote="Stalker0" data-source="post: 8405632" data-attributes="member: 5889"><p>So lets here, as this is the first fundamental question. Do you and your existing players want to start a new campaign? If so that is the easiest way to go.</p><p></p><p>Assuming the answer is no....one thing you want to talk with the new players on.... its their job to make characters that will work with the existing party. Aka probably not a good idea to bring in a dark wizard in a group of paladins...etc. Unless you are forcing the group together through plot, the old characters are effectively inviting new members into their group..... and realistically they aren't going to do that if the new players completely clash with their style. So to avoid those issues up front, I would take the new character ideas and run them by your vets to see if they think there would be any conflicts here. If the answer is "hell no I would never adventure with such a person"....then the newbie might want to rethink their concept.</p><p></p><p>In terms of level, personally I would just make them 4th.... there really isn't that much in 5th edition to pick up between 1st and 4th. Its 5th where you get crazier things and 3rd level spells that have more of an impact, but 4th level I think is just fine for even newer players to pick up.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8405632, member: 5889"] So lets here, as this is the first fundamental question. Do you and your existing players want to start a new campaign? If so that is the easiest way to go. Assuming the answer is no....one thing you want to talk with the new players on.... its their job to make characters that will work with the existing party. Aka probably not a good idea to bring in a dark wizard in a group of paladins...etc. Unless you are forcing the group together through plot, the old characters are effectively inviting new members into their group..... and realistically they aren't going to do that if the new players completely clash with their style. So to avoid those issues up front, I would take the new character ideas and run them by your vets to see if they think there would be any conflicts here. If the answer is "hell no I would never adventure with such a person"....then the newbie might want to rethink their concept. In terms of level, personally I would just make them 4th.... there really isn't that much in 5th edition to pick up between 1st and 4th. Its 5th where you get crazier things and 3rd level spells that have more of an impact, but 4th level I think is just fine for even newer players to pick up. [/QUOTE]
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