Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Expanding Craft Points for Spell Research and Animal Training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knight Otu" data-source="post: 2174501" data-attributes="member: 192"><p>The following rules are meant as an addition to the current craft point system. They are pretty bare-boned at the moment, so any additions are welcome. Especially the training portion still requires work.<strong></strong></p><p><strong></strong></p><p><strong>Researching Original Spells</strong></p><p>A spellcaster of any type can research original spells. Doing so requiress access to a well-stocked library (such as the Orussus library, which is open to everyone in the Red Dragon Inn), and costs 1000 gold pieces and 100 Craft Points per level of the spell. After that, the character must succeed at a Spellcraft check (DC 10 plus the spell's level). If the roll succeeds and the spell has been approved previously, the character learns the spell. Otherwise, the character must go through the research process again.</p><p></p><p>Spontaneous casters such as bards and sorcerers cannot exceed their spells known limit by researching a new spell. For 0 level spells, the costs are 500 gold pieces and 50 Craft Points.</p><p></p><p><em>Assisting in Spell Research</em></p><p>Characters can cooperate in spell research using the normal rules for assisting. Spellcasters are considered trained assistants, while non-spellcasters count as untrained assistants.</p><p></p><p></p><p>Feat: <strong>Research Specialist [General]</strong></p><p>You have a knack for researching original spells</p><p><strong>Prerequisites:</strong> Must have researched at least one original spell.</p><p><strong>Benefits:</strong> You gain 500 (1000?) craft points, (half of?) which may only be used to research original spells. In addition, spontaneous spellcasters gain an extra spell known of the level they can currently cast minus one, or lower. That spell must be a spell they researched themselves.</p><p>You gain a +2 bonus to Spellcraft checks made to research original spells.</p><p><strong> Special:</strong> You may select this feat multiple times. Each time you select it, you gain an additional 500 craft points. The other benefits do not stack.</p><p>A wizard may select this feat as one of her bonus feats gained at every 5th level.</p><p></p><p></p><p><strong>Training Animals</strong></p><p>Training or rearing animals is a dangerous and time-consuming task.</p><p><em>Teach an Animal a Trick:</em> 50</p><p><em>Train an Animal for a Purpose:</em> 50 x the number of weeks required</p><p><em>Rear a Wild Animal:</em> ????</p><p></p><p><em>Dire Animals and Dinosaurs (and other special animals):</em> Above value x 1.5?</p><p><em>Non-Animals with Int 1 or 2:</em> Above value x 2?</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2174501, member: 192"] The following rules are meant as an addition to the current craft point system. They are pretty bare-boned at the moment, so any additions are welcome. Especially the training portion still requires work.[b] Researching Original Spells[/b] A spellcaster of any type can research original spells. Doing so requiress access to a well-stocked library (such as the Orussus library, which is open to everyone in the Red Dragon Inn), and costs 1000 gold pieces and 100 Craft Points per level of the spell. After that, the character must succeed at a Spellcraft check (DC 10 plus the spell's level). If the roll succeeds and the spell has been approved previously, the character learns the spell. Otherwise, the character must go through the research process again. Spontaneous casters such as bards and sorcerers cannot exceed their spells known limit by researching a new spell. For 0 level spells, the costs are 500 gold pieces and 50 Craft Points. [i]Assisting in Spell Research[/i] Characters can cooperate in spell research using the normal rules for assisting. Spellcasters are considered trained assistants, while non-spellcasters count as untrained assistants. Feat: [b]Research Specialist [General][/b] You have a knack for researching original spells [b]Prerequisites:[/b] Must have researched at least one original spell. [b]Benefits:[/b] You gain 500 (1000?) craft points, (half of?) which may only be used to research original spells. In addition, spontaneous spellcasters gain an extra spell known of the level they can currently cast minus one, or lower. That spell must be a spell they researched themselves. You gain a +2 bonus to Spellcraft checks made to research original spells. [b] Special:[/b] You may select this feat multiple times. Each time you select it, you gain an additional 500 craft points. The other benefits do not stack. A wizard may select this feat as one of her bonus feats gained at every 5th level. [b]Training Animals[/b] Training or rearing animals is a dangerous and time-consuming task. [i]Teach an Animal a Trick:[/i] 50 [i]Train an Animal for a Purpose:[/i] 50 x the number of weeks required [i]Rear a Wild Animal:[/i] ???? [i]Dire Animals and Dinosaurs (and other special animals):[/i] Above value x 1.5? [i]Non-Animals with Int 1 or 2:[/i] Above value x 2? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Expanding Craft Points for Spell Research and Animal Training
Top