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Expanding Custom Background Options
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<blockquote data-quote="bedir than" data-source="post: 6789913" data-attributes="member: 6789971"><p>The basic format of Custom Backgrounds is simple: two skills, two from languages, tools, kits, sets and instruments. There's the personality stuff, which SCAG shows us can be either "use Soldier" or a fresh custom list. Features are things that help in social and/or exploration pillars while giving no mechanical advantages. Equipment is generally worth a couple dozen gold.</p><p></p><p> For homebrewers it's a decent baseline. Keeping within what is modeled in the PHB and SCAG nothing will be overpowered. You can add new flavors to the game. Simplistic NPCs are basically a Commoner + a Background.</p><p></p><p>But there's some more things that can be done, without adjusting the power balance. We know from the Feats system that three skills equal two cantrips and a single 1st level spell per long rest. We also know that three skills equals four weapons. With that knowledge and a bit of gumption we can make some other backgrounds that enhance the social and exploration pillars, but rarely tap into combat.</p><p></p><p>Take a notable farmer. Mostly you would use the Folk Hero. But what if what made that farmer a Farmer is that they have abilities beyond the normal. How broken is?</p><p></p><p>Fluff per your worldspace</p><p></p><p><strong>Skill Proficiencies</strong>: Animal Handling, Nature</p><p><strong>Tool Proficiencies</strong>: Vehicles (Land)</p><p><strong>Languages: </strong>None</p><p><strong>Equipment: </strong><em>Still working on this</em></p><p><strong>Feature: </strong><em>Druidcraft</em> and Foraging</p><p>In occupied lands you know how to take just enough food to live without most farmers/ranchers noticing, unless you do so for more than 2 days.</p><p>Characteristics: Folk Hero</p><p></p><p>Or the Tinker. It's a trope at this point - the wise, old man or woman that travels from hamlet to homestead repairing things and sharing the news in the region.</p><p></p><p><strong>Skill Proficiencies</strong>: Performance</p><p><strong>Tool Proficiencies</strong>: Tinker’s Tools</p><p><strong>Languages: </strong>None</p><p><strong>Equipment: </strong><em>donkey/mule/pony, Tinker’s Kit, 1 pound each tin, copper, iron, pack saddle, traveler’s clothes, pouch with 5 gold</em></p><p><strong>Feature: </strong>Job Seeker and <em>Mending</em></p><p>Whether fixing small metal objects or telling tales in the local inn, you find a way to survive at a modest level. This can be through a mix of both activities or just one. If fixing objects all of a morning or afternoon of most days is occupied. If at an inn every evening and some afternoons are occupied.</p><p>Characteristics: Entertainer</p><p></p><p>Neither of these break the game. It does make for a more magical world, at least at the level of cantrips. There's also "skill penalty" for these Backgrounds.</p><p></p><p>I've got nine total of these, mainly waiting on me to add more to the story elements. A few of them have negative features. Others have bonus equipment.</p><p></p><p>Overall the idea is that since we have rough equivalencies for the things that backgrounds give, why not expand our options to add greater definition to the worlds we build?</p></blockquote><p></p>
[QUOTE="bedir than, post: 6789913, member: 6789971"] The basic format of Custom Backgrounds is simple: two skills, two from languages, tools, kits, sets and instruments. There's the personality stuff, which SCAG shows us can be either "use Soldier" or a fresh custom list. Features are things that help in social and/or exploration pillars while giving no mechanical advantages. Equipment is generally worth a couple dozen gold. For homebrewers it's a decent baseline. Keeping within what is modeled in the PHB and SCAG nothing will be overpowered. You can add new flavors to the game. Simplistic NPCs are basically a Commoner + a Background. But there's some more things that can be done, without adjusting the power balance. We know from the Feats system that three skills equal two cantrips and a single 1st level spell per long rest. We also know that three skills equals four weapons. With that knowledge and a bit of gumption we can make some other backgrounds that enhance the social and exploration pillars, but rarely tap into combat. Take a notable farmer. Mostly you would use the Folk Hero. But what if what made that farmer a Farmer is that they have abilities beyond the normal. How broken is? Fluff per your worldspace [B]Skill Proficiencies[/B]: Animal Handling, Nature [B]Tool Proficiencies[/B]: Vehicles (Land) [B]Languages: [/B]None [B]Equipment: [/B][I]Still working on this[/I] [B]Feature: [/B][I]Druidcraft[/I] and Foraging In occupied lands you know how to take just enough food to live without most farmers/ranchers noticing, unless you do so for more than 2 days. Characteristics: Folk Hero Or the Tinker. It's a trope at this point - the wise, old man or woman that travels from hamlet to homestead repairing things and sharing the news in the region. [B]Skill Proficiencies[/B]: Performance [B]Tool Proficiencies[/B]: Tinker’s Tools [B]Languages: [/B]None [B]Equipment: [/B][I]donkey/mule/pony, Tinker’s Kit, 1 pound each tin, copper, iron, pack saddle, traveler’s clothes, pouch with 5 gold[/I] [B]Feature: [/B]Job Seeker and [I]Mending[/I] Whether fixing small metal objects or telling tales in the local inn, you find a way to survive at a modest level. This can be through a mix of both activities or just one. If fixing objects all of a morning or afternoon of most days is occupied. If at an inn every evening and some afternoons are occupied. Characteristics: Entertainer Neither of these break the game. It does make for a more magical world, at least at the level of cantrips. There's also "skill penalty" for these Backgrounds. I've got nine total of these, mainly waiting on me to add more to the story elements. A few of them have negative features. Others have bonus equipment. Overall the idea is that since we have rough equivalencies for the things that backgrounds give, why not expand our options to add greater definition to the worlds we build? [/QUOTE]
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