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Expanding Custom Background Options
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<blockquote data-quote="Li Shenron" data-source="post: 6790693" data-attributes="member: 1465"><p>Interesting idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I suppose that in a sense, we could design some backgrounds which grant a cantrip or a weapon instead of one skill proficiency, or two weapons or a 1st level spell per day instead of two skill proficiencies (or maybe one skill proficiency and 1-2 tools proficiencies).</p><p></p><p>Cantrips and spells can significantly increase the commonality of magic in the world, but they could also be refluffed as non-magical abilities.</p><p></p><p>Perhaps these ideas are better to be handled always a each group's house rules, I am afraid they would not be appropriate in a published book, because they would probably become just exploits for certain players...</p><p></p><p>Take weapon proficiency for instance. A proficiency in one weapon would have made a lot of sense for the Soldier background, not necessarily a martial weapon but a reasonably decent simple weapon (spear, javelin), but why not a short sword? Would it break the game? Certainly not, since everyone of any class in the game is anyway already proficient in the <strong>quarterstaff</strong> which isn't significantly worse than these. But then if the regular Soldier background granted this by default, classes for which the Soldier would be a very common choice would already have the weapon proficiency, and it would mean nothing to them. But if you handle this as your group's house rule, you can tailor the benefit to whoever player takes this.</p><p></p><p>For example how about a <em>variant</em> Soldier background which grants one weapon proficiency of choice in place of one of the two skills proficiencies?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6790693, member: 1465"] Interesting idea! :) I suppose that in a sense, we could design some backgrounds which grant a cantrip or a weapon instead of one skill proficiency, or two weapons or a 1st level spell per day instead of two skill proficiencies (or maybe one skill proficiency and 1-2 tools proficiencies). Cantrips and spells can significantly increase the commonality of magic in the world, but they could also be refluffed as non-magical abilities. Perhaps these ideas are better to be handled always a each group's house rules, I am afraid they would not be appropriate in a published book, because they would probably become just exploits for certain players... Take weapon proficiency for instance. A proficiency in one weapon would have made a lot of sense for the Soldier background, not necessarily a martial weapon but a reasonably decent simple weapon (spear, javelin), but why not a short sword? Would it break the game? Certainly not, since everyone of any class in the game is anyway already proficient in the [B]quarterstaff[/B] which isn't significantly worse than these. But then if the regular Soldier background granted this by default, classes for which the Soldier would be a very common choice would already have the weapon proficiency, and it would mean nothing to them. But if you handle this as your group's house rule, you can tailor the benefit to whoever player takes this. For example how about a [I]variant[/I] Soldier background which grants one weapon proficiency of choice in place of one of the two skills proficiencies? [/QUOTE]
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