Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanding Custom Background Options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bedir than" data-source="post: 6790856" data-attributes="member: 6789971"><p>What I would probably do is call it "Militia" and have it be slightly different than the soldier (I have yet to do this, but it is something that fits a couple kingdoms in my world). Rather than be a professional it would be the ad hoc forces that assemble when needed. I would probably remove 2 skills/tools/etc and allow a weapon from a select list (polearms, simple ranged weapons, light crossbow). </p><p></p><p>Which I know isn't the full answer as to what to do with martial types. So this moment of thinking/writing is semi-helpful. It's a necessary exercise as I think my way through this.</p><p></p><p>Taking another angle where weapons are added.</p><p> I made Slaver. I'm still working on the personality characteristics which is rather complex, because I want heroes able to play the background, but it's inherently unsavory. So here's that project;</p><p></p><p>[SPOILER]Prerequisite: You must be from Azsel or Mehmd.</p><p></p><p>You keep, manage and control slaves. It's dirty work. It's nasty. It eats at your soul, but it is better than being one of them. You may be an a mission to find an escapee, or you may have abandoned the work once you made enough coin. You currently have no slaves.</p><p></p><p>Keeping slaves is forbidden outside of Azsel (chattel style) and Mehmd (indentured), but due to the military power of those two kingdoms some allowances are often made. Still, a slaver is looked at with disdain. Their work is nasty. They are nasty.</p><p></p><p>Skill Proficiencies: Intimidation, Insight</p><p>Tool Proficiencies: Gaming set</p><p>Weapon Proficiencies: Net, Whip</p><p>Languages: None</p><p>Equipment: Whip or net, shackles, 50 feet of hempen rope, common clothes, pouch with 5 gold</p><p></p><p>Feature: Hated and Tracker</p><p>You are considered proficient with Survival when tracking, unless you have the Survival skill through other means. Outside of Azsel and Mehmd, or around slaves, no stranger will start with better than a neutral attitude towards you or the group with which you travel.[/SPOILER]</p></blockquote><p></p>
[QUOTE="bedir than, post: 6790856, member: 6789971"] What I would probably do is call it "Militia" and have it be slightly different than the soldier (I have yet to do this, but it is something that fits a couple kingdoms in my world). Rather than be a professional it would be the ad hoc forces that assemble when needed. I would probably remove 2 skills/tools/etc and allow a weapon from a select list (polearms, simple ranged weapons, light crossbow). Which I know isn't the full answer as to what to do with martial types. So this moment of thinking/writing is semi-helpful. It's a necessary exercise as I think my way through this. Taking another angle where weapons are added. I made Slaver. I'm still working on the personality characteristics which is rather complex, because I want heroes able to play the background, but it's inherently unsavory. So here's that project; [SPOILER]Prerequisite: You must be from Azsel or Mehmd. You keep, manage and control slaves. It's dirty work. It's nasty. It eats at your soul, but it is better than being one of them. You may be an a mission to find an escapee, or you may have abandoned the work once you made enough coin. You currently have no slaves. Keeping slaves is forbidden outside of Azsel (chattel style) and Mehmd (indentured), but due to the military power of those two kingdoms some allowances are often made. Still, a slaver is looked at with disdain. Their work is nasty. They are nasty. Skill Proficiencies: Intimidation, Insight Tool Proficiencies: Gaming set Weapon Proficiencies: Net, Whip Languages: None Equipment: Whip or net, shackles, 50 feet of hempen rope, common clothes, pouch with 5 gold Feature: Hated and Tracker You are considered proficient with Survival when tracking, unless you have the Survival skill through other means. Outside of Azsel and Mehmd, or around slaves, no stranger will start with better than a neutral attitude towards you or the group with which you travel.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanding Custom Background Options
Top