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Expanding D&D adventures past mere combat
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<blockquote data-quote="Remathilis" data-source="post: 2517730" data-attributes="member: 7635"><p>I personally think that video games (gasp) are the wave of the future.</p><p></p><p>videogames have made many improvements since "pong". Games like Final Fantasy, Everquest, Neverwinter Nights, and Knights of the Old Republic have expanded upon the basics of role-playing in ways PnP cannot. FF allows me nearly movie-level experience, mixed with interactive puzzle solving. EQ allows for a more social experience of hundreds of live players. NWN and KOTOR are grand examples of both combat and plot interwoven into great narratives. </p><p></p><p>To compare them to novel-writing is ludacris; they are seperate medias with thier own strengths and weaknesses. To deny either has had an influence on the hobby is equally ridiculous. However, I assert the video games will continue to influence PnP design much as the the authors of great fantasy did in the 70s. </p><p></p><p>To address the other point: YOU DON"T NEED RULES TO ROLE-PLAY. You need them for combat and task-resolution. Theoretically, Regdar and Mialee don't need stats to parlay, to solve a puzzle-plot, or to chat about the weather, the need them to search for secret doors and beat the snot out of each other. WotC I think realized the a Good PC/DM can role-play for hours without thier intervention, but when they fight, they want clear rules and quick resolution. </p><p></p><p>If I have a character with an 18 dex, and max ranks in balance/jump/tumble, I don't need a feat to call him "acrobatic" and say he grew up in a circus trapeeze troupe, but secretly fears heights; I need a feat to give me a +2 to balance and tumble checks. Thats why few feats do not provide some tangible bonus/ability and why flaws are not part of the STANDARD game. (You're character is ugly; here's your free feat). </p><p></p><p>I guess its why I get so frustrated with the assumption that 3.x = combat; it doesn't any more than 2e or 1e. Combat is a crucial element in all forms, but role-playing is its own reward. (This is why I don't hand out XP for role-playing, its subjective and counter-productive.) </p><p></p><p>So, I'm glad D&D is hands-off on RP and only really concerned with combat/task resolution; I can handle the RPing without any rules, but need rules for combat.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2517730, member: 7635"] I personally think that video games (gasp) are the wave of the future. videogames have made many improvements since "pong". Games like Final Fantasy, Everquest, Neverwinter Nights, and Knights of the Old Republic have expanded upon the basics of role-playing in ways PnP cannot. FF allows me nearly movie-level experience, mixed with interactive puzzle solving. EQ allows for a more social experience of hundreds of live players. NWN and KOTOR are grand examples of both combat and plot interwoven into great narratives. To compare them to novel-writing is ludacris; they are seperate medias with thier own strengths and weaknesses. To deny either has had an influence on the hobby is equally ridiculous. However, I assert the video games will continue to influence PnP design much as the the authors of great fantasy did in the 70s. To address the other point: YOU DON"T NEED RULES TO ROLE-PLAY. You need them for combat and task-resolution. Theoretically, Regdar and Mialee don't need stats to parlay, to solve a puzzle-plot, or to chat about the weather, the need them to search for secret doors and beat the snot out of each other. WotC I think realized the a Good PC/DM can role-play for hours without thier intervention, but when they fight, they want clear rules and quick resolution. If I have a character with an 18 dex, and max ranks in balance/jump/tumble, I don't need a feat to call him "acrobatic" and say he grew up in a circus trapeeze troupe, but secretly fears heights; I need a feat to give me a +2 to balance and tumble checks. Thats why few feats do not provide some tangible bonus/ability and why flaws are not part of the STANDARD game. (You're character is ugly; here's your free feat). I guess its why I get so frustrated with the assumption that 3.x = combat; it doesn't any more than 2e or 1e. Combat is a crucial element in all forms, but role-playing is its own reward. (This is why I don't hand out XP for role-playing, its subjective and counter-productive.) So, I'm glad D&D is hands-off on RP and only really concerned with combat/task resolution; I can handle the RPing without any rules, but need rules for combat. [/QUOTE]
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