Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanding Exhaustion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7859258" data-attributes="member: 7006"><p>The easiest and least painful thing to do to your Exhaustion chart is move Speed Halved to Level 1. All things considered, its actually not that bad of a punishment.</p><p></p><p>Outside of combat it means that PC is going to Move and Dash to go 30 feet, which means the other PCs will just Move and then have their Action to do other stuff (rather than Dash themselves.) Their travel time will be slower overall, but if the PCs were going to keep an eye out or forage while they were travelling anyway... the Exhausted PC won't actually cause any slowdown-- they just won't be able to contribute to those other actions is all (since their action would be to Dash just to keep up.)</p><p></p><p>Inside combat? Yeah, going 15' can be a little annoying (especially when having to stand up from prone) but it really just results in the PC losing out on an attack in the first round because they have to just Dash to get into melee (assuming of course its a melee character). But once in combat they'll just stand there attacking away and not needing their Move anyway.</p><p></p><p>Beyond that... flipping 'Disad on ability checks' and 'Disad on attacks' is the other way to reduce the strain of the chart. I understand why they made their chart the way they did (they probably felt Disad on ability checks to be the least "deadly" issue to put at Level 1)... but Disad on checks causes I think the most irritation because there's a lot less specifically called-out ways to gain Advantage on ability checks to <em>counteract</em> the DisAd then there is getting Advantage in combat. If you have DisAd in combat there are any number of ways to gain Advantage and thus cancelling each other out. For the Barbarian Berzerker specifically... all you need to do is Reckless Attack and your Exhaustion DisAd goes away in combat thus rendering the penalty less egregious. But you don't get that option with the standard table until you drop to Level 3 Exhaustion.</p><p></p><p>So using my chart (that makes DisAd on attacks come before DisAd on ability checks) I have found to be more palatable for my players than the standard one. Most especially because it puts Speed Halved at Level 1 and thus the Berzerker feature doesn't cause issue anymore.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7859258, member: 7006"] The easiest and least painful thing to do to your Exhaustion chart is move Speed Halved to Level 1. All things considered, its actually not that bad of a punishment. Outside of combat it means that PC is going to Move and Dash to go 30 feet, which means the other PCs will just Move and then have their Action to do other stuff (rather than Dash themselves.) Their travel time will be slower overall, but if the PCs were going to keep an eye out or forage while they were travelling anyway... the Exhausted PC won't actually cause any slowdown-- they just won't be able to contribute to those other actions is all (since their action would be to Dash just to keep up.) Inside combat? Yeah, going 15' can be a little annoying (especially when having to stand up from prone) but it really just results in the PC losing out on an attack in the first round because they have to just Dash to get into melee (assuming of course its a melee character). But once in combat they'll just stand there attacking away and not needing their Move anyway. Beyond that... flipping 'Disad on ability checks' and 'Disad on attacks' is the other way to reduce the strain of the chart. I understand why they made their chart the way they did (they probably felt Disad on ability checks to be the least "deadly" issue to put at Level 1)... but Disad on checks causes I think the most irritation because there's a lot less specifically called-out ways to gain Advantage on ability checks to [I]counteract[/I] the DisAd then there is getting Advantage in combat. If you have DisAd in combat there are any number of ways to gain Advantage and thus cancelling each other out. For the Barbarian Berzerker specifically... all you need to do is Reckless Attack and your Exhaustion DisAd goes away in combat thus rendering the penalty less egregious. But you don't get that option with the standard table until you drop to Level 3 Exhaustion. So using my chart (that makes DisAd on attacks come before DisAd on ability checks) I have found to be more palatable for my players than the standard one. Most especially because it puts Speed Halved at Level 1 and thus the Berzerker feature doesn't cause issue anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expanding Exhaustion
Top