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<blockquote data-quote="Noumenon" data-source="post: 5142212" data-attributes="member: 70102"><p>So you create the flowchart first, and then each bubble throws off a few design tasks like "make an NPC" and "make an arena"? By the way, what is your standard approach to designing a site -- I'm thinking you need "location, appearance, associated NPC, map"? (Nice hook about the thrown gladiatorial match, btw.)</p><p></p><p></p><p></p><p>That seems like a really good idea too. I had been imagining doing the flowchart from the PCs point of view, like "what if they go here, let's give them a choice point here." But how do you fit things into the flowchart that are going to happen on the enemies' timeline? You know, if the orcs start tracking the PCs with their trollhounds after six hours, how do I know what bubble "orc & trollhound battle" goes next to? Or do you just keep it two separate things, the PC flowchart and the enemy timeline, and design encounters for both?</p><p></p><p></p><p></p><p>Are you talking about a series of investigation/travel checks like Jump, Track, Climb, Search, and the flowchart just stops once they get into the module? Or do you flowchart the module too?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5142212, member: 70102"] So you create the flowchart first, and then each bubble throws off a few design tasks like "make an NPC" and "make an arena"? By the way, what is your standard approach to designing a site -- I'm thinking you need "location, appearance, associated NPC, map"? (Nice hook about the thrown gladiatorial match, btw.) That seems like a really good idea too. I had been imagining doing the flowchart from the PCs point of view, like "what if they go here, let's give them a choice point here." But how do you fit things into the flowchart that are going to happen on the enemies' timeline? You know, if the orcs start tracking the PCs with their trollhounds after six hours, how do I know what bubble "orc & trollhound battle" goes next to? Or do you just keep it two separate things, the PC flowchart and the enemy timeline, and design encounters for both? Are you talking about a series of investigation/travel checks like Jump, Track, Climb, Search, and the flowchart just stops once they get into the module? Or do you flowchart the module too? [/QUOTE]
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