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Expanding On Game Design [Learning From Game Designers]
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<blockquote data-quote="Art Waring" data-source="post: 9433668" data-attributes="member: 7037141"><p>Exactly. If you look at the marketing, Masters & (Commander Masters) sets are the best example of the worst marketing for a product (after M30): they are advertised as "premium" products with higher price tags, but the cards are designed specifically for formats like EDH & Modern and they deliberately force older cards to become obsolete, creating forced rotations (which negatively impact players on a budget).</p><p></p><p></p><p>Yup, I am pretty familiar with all of the recent examples of cards that are format warping. Look no further than the Dockside Extortionist, that is literally the worst example of power creep and simply bad card design. If you watch games with a single Dockside on the table, everybody is cloning it, Saw In Half'ing it, or doing tricks like bouncing or recursion, and it warps the game because now the game revolves around a single card, EDH games can get particularly bad in this case.</p><p></p><p></p><p>I started around revised/4th, and I reached my competitive peak during the Urza's block. I was that guy at your local game store running a Yawgmoth's bargain deck that beat people first or second turn till it got banned. I was young and very, very competitive, my other deck was a mono red Wildfire deck that was just merciless. </p><p></p><p>After that I got away from Standard and competitive play, and if not for the original EDH I probably would have quit sooner. I officially quit sometime after the whole Eldrazi thing, after I saw the writing on the wall with Mythic rarity, and things like Jace the Mindsculptor, which were 80-100$ each back then when you needed four for your deck, now a 10$ card due to reprints. Not to get financial, but for me it was not incentivizing me to continue playing standard or modern formats.</p><p></p><p>I am actually sorry that I missed Dominaria, as is seems like they were trying to get back to focusing in the game again.</p><p></p><p></p><p>Yeah, of the three (companions, M30, & FIRE) I would say FIRE is the best example of a wrong direction to head into full tilt. But I agree companions are ridiculous as a mechanic.</p><p></p><p></p><p>I hear you. I think that one of the things that has gone under the radar (in terms of MTG), is that under Cocks' supervision mtg (& obviously dnd with the OGL) has made some of its worst decisions for the health of the game for the sake of short term financial gains. One example is their recent removal of any MSRP from any mtg products, allowing scalpers & speculators to jack up prices to insane amounts. They know exactly what they are doing when they do that. Good for them I guess, but maybe not so good for gamers.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 9433668, member: 7037141"] Exactly. If you look at the marketing, Masters & (Commander Masters) sets are the best example of the worst marketing for a product (after M30): they are advertised as "premium" products with higher price tags, but the cards are designed specifically for formats like EDH & Modern and they deliberately force older cards to become obsolete, creating forced rotations (which negatively impact players on a budget). Yup, I am pretty familiar with all of the recent examples of cards that are format warping. Look no further than the Dockside Extortionist, that is literally the worst example of power creep and simply bad card design. If you watch games with a single Dockside on the table, everybody is cloning it, Saw In Half'ing it, or doing tricks like bouncing or recursion, and it warps the game because now the game revolves around a single card, EDH games can get particularly bad in this case. I started around revised/4th, and I reached my competitive peak during the Urza's block. I was that guy at your local game store running a Yawgmoth's bargain deck that beat people first or second turn till it got banned. I was young and very, very competitive, my other deck was a mono red Wildfire deck that was just merciless. After that I got away from Standard and competitive play, and if not for the original EDH I probably would have quit sooner. I officially quit sometime after the whole Eldrazi thing, after I saw the writing on the wall with Mythic rarity, and things like Jace the Mindsculptor, which were 80-100$ each back then when you needed four for your deck, now a 10$ card due to reprints. Not to get financial, but for me it was not incentivizing me to continue playing standard or modern formats. I am actually sorry that I missed Dominaria, as is seems like they were trying to get back to focusing in the game again. Yeah, of the three (companions, M30, & FIRE) I would say FIRE is the best example of a wrong direction to head into full tilt. But I agree companions are ridiculous as a mechanic. I hear you. I think that one of the things that has gone under the radar (in terms of MTG), is that under Cocks' supervision mtg (& obviously dnd with the OGL) has made some of its worst decisions for the health of the game for the sake of short term financial gains. One example is their recent removal of any MSRP from any mtg products, allowing scalpers & speculators to jack up prices to insane amounts. They know exactly what they are doing when they do that. Good for them I guess, but maybe not so good for gamers. [/QUOTE]
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