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General Tabletop Discussion
*Dungeons & Dragons
Expanding out of the Abyss to level 20+
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<blockquote data-quote="CapnZapp" data-source="post: 6776998" data-attributes="member: 12731"><p>I'm not asking about the designer's consideration. Their assessment is consistently wrong. </p><p></p><p>For instance, their "average" encounter is a total joke. Even the so-called "deadly" encounter is probably too weak to function as an average encounter for a minmaxed party in a game with generous magic items (aka a 3E-style party).</p><p></p><p>So I'm asking you. I'm not so sure even characters of as low level as 15 won't attempt - and succeed - in taking down a lone Demon Lord.</p><p></p><p>At level 20 I wouldn't be surprised if they could take them all down, one by one. And it was you who planned to run the module all the way up to level 20.</p><p></p><p>I'm asking you since I don't have any experience running the game at that level. </p><p></p><p>I'm basing my asumptions on such facts that to consistently present my party with a overwhelmingly powerful foe, doubling the APL isn't enough. Tripling it is more the ticket. (A level 5 party would need to face a CR 15 creature for me to feel confident it's suicidal to attack)</p><p></p><p>I'm open to the possibility the actual mechanic is more like CR=APL+10 than CR=APLx3, but still.</p><p></p><p>I was amazed the previous campaign's level 6 party took down a CR 11 Remorhaz without breaking a sweat. It told me the official challenge rating guidelines is worth less than toilet paper.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6776998, member: 12731"] I'm not asking about the designer's consideration. Their assessment is consistently wrong. For instance, their "average" encounter is a total joke. Even the so-called "deadly" encounter is probably too weak to function as an average encounter for a minmaxed party in a game with generous magic items (aka a 3E-style party). So I'm asking you. I'm not so sure even characters of as low level as 15 won't attempt - and succeed - in taking down a lone Demon Lord. At level 20 I wouldn't be surprised if they could take them all down, one by one. And it was you who planned to run the module all the way up to level 20. I'm asking you since I don't have any experience running the game at that level. I'm basing my asumptions on such facts that to consistently present my party with a overwhelmingly powerful foe, doubling the APL isn't enough. Tripling it is more the ticket. (A level 5 party would need to face a CR 15 creature for me to feel confident it's suicidal to attack) I'm open to the possibility the actual mechanic is more like CR=APL+10 than CR=APLx3, but still. I was amazed the previous campaign's level 6 party took down a CR 11 Remorhaz without breaking a sweat. It told me the official challenge rating guidelines is worth less than toilet paper. [/QUOTE]
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Expanding out of the Abyss to level 20+
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