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General Tabletop Discussion
*Dungeons & Dragons
Expanding out of the Abyss to level 20+
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<blockquote data-quote="Celtavian" data-source="post: 6777018" data-attributes="member: 5834"><p>It's a style choice. I want to clearly show that the demon lords are more powerful than regular demons. They can shrug off attacks even from powerful magical weapons and keep on going. They are the lords of the Abyss and creatures of such immense power that even a party of level 20 adventurers should quiver in fear when facing them and know they risk their lives and immortal souls fighting them.</p><p></p><p>The fighters will overcome it the same way casters must overcome using fire spells or the like against resistance to their attacks. They'll keep on swinging until it dies. We play with feats, so pure martial attacks tend to do in the 20 point plus damage range. Right now the Ranger is hitting for an average of 22 to 24 points a hit. Halved that would be 11 to 12 or 24 points a round. Paladins can smite for quite a bit that will bypass the weapon damage resistance.</p><p></p><p></p><p></p><p>No. I'm not going that route. I'm making demon lords one hell of a tough fight. The characters may even half to fall back and flee to heal up taking a short rest. I want the fights against the demon lords to be epic and memorable. I want them to last the entire session. I want taking down a demon lord to feel like they just fought godzilla in an action movie. No 18 to 30 second (3 to 5 round battle), but a burn all your resources, this fight took minutes, possibly hours of time. They might have to wear the demon lord down killing his minions before they can engage him. I want that kind of insane fight. The whole attraction of this module was a fight with the Lords of the Abyss. I want to make it as epic as possible.</p><p></p><p>Amusingly enough, another player just joined. I will now have seven characters in play. I'm going to try to give it that <em>Magnificent Seven</em> or <em>Seven Samurai</em> feel, save that instead of saving a village from some bandits, they're saving the world from the Demon Lords of the Abyss. Should be fun if I can pull off the right feel for the fights.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6777018, member: 5834"] It's a style choice. I want to clearly show that the demon lords are more powerful than regular demons. They can shrug off attacks even from powerful magical weapons and keep on going. They are the lords of the Abyss and creatures of such immense power that even a party of level 20 adventurers should quiver in fear when facing them and know they risk their lives and immortal souls fighting them. The fighters will overcome it the same way casters must overcome using fire spells or the like against resistance to their attacks. They'll keep on swinging until it dies. We play with feats, so pure martial attacks tend to do in the 20 point plus damage range. Right now the Ranger is hitting for an average of 22 to 24 points a hit. Halved that would be 11 to 12 or 24 points a round. Paladins can smite for quite a bit that will bypass the weapon damage resistance. No. I'm not going that route. I'm making demon lords one hell of a tough fight. The characters may even half to fall back and flee to heal up taking a short rest. I want the fights against the demon lords to be epic and memorable. I want them to last the entire session. I want taking down a demon lord to feel like they just fought godzilla in an action movie. No 18 to 30 second (3 to 5 round battle), but a burn all your resources, this fight took minutes, possibly hours of time. They might have to wear the demon lord down killing his minions before they can engage him. I want that kind of insane fight. The whole attraction of this module was a fight with the Lords of the Abyss. I want to make it as epic as possible. Amusingly enough, another player just joined. I will now have seven characters in play. I'm going to try to give it that [i]Magnificent Seven[/i] or [i]Seven Samurai[/i] feel, save that instead of saving a village from some bandits, they're saving the world from the Demon Lords of the Abyss. Should be fun if I can pull off the right feel for the fights. [/QUOTE]
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