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*Pathfinder & Starfinder
Expanding Roles - was Dropping Roles
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<blockquote data-quote="Mentat55" data-source="post: 5005769" data-attributes="member: 14840"><p>Each class still has the class features that actually define their role. For martial classes, the fighter still has Combat Challenge and Combat Superiority, the rogue still has Sneak Attack, the ranger still has Hunter's Quarry, and the warlord still has Inspiring Word. Basically, unless you address the class features along with the powers, you'll still have roles. </p><p></p><p>In fact, assuming that you mean to lump all at-wills, encounter, daily, and utility powers into one pool, you get some really deadly combinations that, right now, are at least partially limited by multiclassing or hybrid restrictions. The daggermaster rogue using Twin Strike becomes easily accessible. The tempest fighter becomes a defender with striker-level damage by taking all the ranger multi-attack powers. </p><p></p><p>Then you get the weird primary ability score interactions. A brutal scoundrel rogue would have practical access to all martial attack powers (since all martial powers use Str or Dex to attack). But an artful dodger rogue would be stuck with rogue powers and ranged weapon ranger powers. Every divine character would need to have a good Wisdom because so many powers are Wisdom-based.</p><p></p><p>And no one would play wizards, because you get all their controller abilities wrapped up in their powers. Just play a swordmage, artificer, or high Int warlock that takes wizard powers, instead -- they are tougher, better armed, and better armored.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5005769, member: 14840"] Each class still has the class features that actually define their role. For martial classes, the fighter still has Combat Challenge and Combat Superiority, the rogue still has Sneak Attack, the ranger still has Hunter's Quarry, and the warlord still has Inspiring Word. Basically, unless you address the class features along with the powers, you'll still have roles. In fact, assuming that you mean to lump all at-wills, encounter, daily, and utility powers into one pool, you get some really deadly combinations that, right now, are at least partially limited by multiclassing or hybrid restrictions. The daggermaster rogue using Twin Strike becomes easily accessible. The tempest fighter becomes a defender with striker-level damage by taking all the ranger multi-attack powers. Then you get the weird primary ability score interactions. A brutal scoundrel rogue would have practical access to all martial attack powers (since all martial powers use Str or Dex to attack). But an artful dodger rogue would be stuck with rogue powers and ranged weapon ranger powers. Every divine character would need to have a good Wisdom because so many powers are Wisdom-based. And no one would play wizards, because you get all their controller abilities wrapped up in their powers. Just play a swordmage, artificer, or high Int warlock that takes wizard powers, instead -- they are tougher, better armed, and better armored. [/QUOTE]
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Expanding Roles - was Dropping Roles
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