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General Tabletop Discussion
*Pathfinder & Starfinder
Expanding Roles - was Dropping Roles
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5005786" data-attributes="member: 82106"><p>I don't think this really has too much to do with roles myself. A ranger is a striker mainly due to the class features it has. Allowing a wider variety of powers isn't really going to change that much. Perhaps even more importantly a given PC has only limited resources available to build on. You could make a fighter that uses a bow and takes "ranger" powers to use it effectively, but that fighter is going to have to pretty much specialize as an archer with high dex, etc. Its just going to look like a ranger does now except with a few more hit points and some class features it can't make use of. You'll still be better off making that PC an actual archer ranger.</p><p></p><p>The issue I have with all the 'we don't like roles' statements is the people making them are missing fundamental points about the game. 4e did not invent roles. They always existed due to the very nature of type of game being played. Even in pure point-buy systems actual characters fall into roles. Even in the real world the game is emulating this is true. All 4e did was acknowledge fact and make it work in a positive direction for the game. </p><p></p><p>Finally the whole issue only arises because people insist on being fixated by the names of the various classes. If you want to make a character that holds the front line and uses melee weapons to do it, then the character is best modeled using the fighter class. Arguing that fighters should be able to fill any role is nonsensical because it comes from looking at the game backwards. Start with a character concept and pick a class to fit, there is no issue. </p><p></p><p>Now, all that being said I think there are OTHER potentially good arguments for the game to have been designed without entirely separate per-class power lists. There's nothing inherently wrong with that concept. Its not easy to say exactly what the game would look like if it had been designed that way, but in thinking about it quite a bit I rapidly came to the conclusion that the existing power lists would not work well as-is in that kind of design. So essentially that boat sailed when 4e was published. It may well have been a mistake to design the game that way, but we will never know, at least not until the next edition if that ever happens.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5005786, member: 82106"] I don't think this really has too much to do with roles myself. A ranger is a striker mainly due to the class features it has. Allowing a wider variety of powers isn't really going to change that much. Perhaps even more importantly a given PC has only limited resources available to build on. You could make a fighter that uses a bow and takes "ranger" powers to use it effectively, but that fighter is going to have to pretty much specialize as an archer with high dex, etc. Its just going to look like a ranger does now except with a few more hit points and some class features it can't make use of. You'll still be better off making that PC an actual archer ranger. The issue I have with all the 'we don't like roles' statements is the people making them are missing fundamental points about the game. 4e did not invent roles. They always existed due to the very nature of type of game being played. Even in pure point-buy systems actual characters fall into roles. Even in the real world the game is emulating this is true. All 4e did was acknowledge fact and make it work in a positive direction for the game. Finally the whole issue only arises because people insist on being fixated by the names of the various classes. If you want to make a character that holds the front line and uses melee weapons to do it, then the character is best modeled using the fighter class. Arguing that fighters should be able to fill any role is nonsensical because it comes from looking at the game backwards. Start with a character concept and pick a class to fit, there is no issue. Now, all that being said I think there are OTHER potentially good arguments for the game to have been designed without entirely separate per-class power lists. There's nothing inherently wrong with that concept. Its not easy to say exactly what the game would look like if it had been designed that way, but in thinking about it quite a bit I rapidly came to the conclusion that the existing power lists would not work well as-is in that kind of design. So essentially that boat sailed when 4e was published. It may well have been a mistake to design the game that way, but we will never know, at least not until the next edition if that ever happens. [/QUOTE]
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