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*Pathfinder & Starfinder
Expanding Roles - was Dropping Roles
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5010162" data-attributes="member: 710"><p>Regarding the Fighter the hard question is: Does a ranged defender actually make sense? </p><p></p><p>The Defenders role is it to attract enemy attacks. Marks provide incentives to focus on the defender instead of someone else, since you suffer penalties to that. The fighters combat challenge triggers when the mark is ignored, adding an additional incentive to stay with the fighter. The fighters combat superiority makes it difficult to get away from the fighter, making it less likely someone switches targets (succesfully).</p><p></p><p>These abilities make less sense once you use ranged weapons. Why would you want to get enemies engaging you, possibly in melee, when you're wielding a ranged weapon yourself? In fact, this might either be a trap for the Fighter "damn, in melee again, if I shoot now, the enemies get the opportunity attacks", or it might be overpowered. "Haha, you get all the penalties from my defending abilities, but you can't really close in on me so you cannot harm anyone!"</p><p>How do you even threaten people without magical tricks consistently at range (e.g. makes it sense from a believability/verisimilitude/thematic perspective to use such abilities at range?)? </p><p></p><p>Dabbling is also a bad word for what you want. A Fighter is proficient with a Bow. Dabbling doesn' require you to have special powers to use with your Bow.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5010162, member: 710"] Regarding the Fighter the hard question is: Does a ranged defender actually make sense? The Defenders role is it to attract enemy attacks. Marks provide incentives to focus on the defender instead of someone else, since you suffer penalties to that. The fighters combat challenge triggers when the mark is ignored, adding an additional incentive to stay with the fighter. The fighters combat superiority makes it difficult to get away from the fighter, making it less likely someone switches targets (succesfully). These abilities make less sense once you use ranged weapons. Why would you want to get enemies engaging you, possibly in melee, when you're wielding a ranged weapon yourself? In fact, this might either be a trap for the Fighter "damn, in melee again, if I shoot now, the enemies get the opportunity attacks", or it might be overpowered. "Haha, you get all the penalties from my defending abilities, but you can't really close in on me so you cannot harm anyone!" How do you even threaten people without magical tricks consistently at range (e.g. makes it sense from a believability/verisimilitude/thematic perspective to use such abilities at range?)? Dabbling is also a bad word for what you want. A Fighter is proficient with a Bow. Dabbling doesn' require you to have special powers to use with your Bow. [/QUOTE]
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