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General Tabletop Discussion
*Pathfinder & Starfinder
Expanding Roles - was Dropping Roles
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5012224" data-attributes="member: 82106"><p>Well, fighter is in my opinion the single most highly niche class in the game, with the possible exception of ranger. Yet both of them have already been shown to be fairly flexible. Role doesn't seem to be the issue to me, its more like there are certain hero archetypes and specific classes are meant to evoke them. </p><p></p><p>Maybe in a more mechanical way what we have really are certain sets of capabilities that go well together. The set that is labeled fighter works pretty well. A character of that class CAN step outside that set to a certain extent, as illustrated by the example of the fighter with some ranged weapon capability. He's not going to be the archer that the dedicated archer ranger is, but he can tie archery into his other capabilities and make it useful. </p><p></p><p>Look at pretty much any and all of the caster classes. It is MUCH more difficult to pigeonhole them. Wizards are deemed to be controllers but they can certainly do a pretty good job of debuffing enemies and single target damage. They can also do a pretty fair job as melee combatants if you want. That isn't even considering MCing. If you throw that into the mix you can do a LOT with your wizard. I don't see where there is any straight jacket at all there. </p><p></p><p>Fundamentally though I just don't really see where 4e is more this way than any other class based system. Other systems haven't spelled it out for the players, but some degree of specialization is implicit in any system. If it weren't then there would not need to be character design choices at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5012224, member: 82106"] Well, fighter is in my opinion the single most highly niche class in the game, with the possible exception of ranger. Yet both of them have already been shown to be fairly flexible. Role doesn't seem to be the issue to me, its more like there are certain hero archetypes and specific classes are meant to evoke them. Maybe in a more mechanical way what we have really are certain sets of capabilities that go well together. The set that is labeled fighter works pretty well. A character of that class CAN step outside that set to a certain extent, as illustrated by the example of the fighter with some ranged weapon capability. He's not going to be the archer that the dedicated archer ranger is, but he can tie archery into his other capabilities and make it useful. Look at pretty much any and all of the caster classes. It is MUCH more difficult to pigeonhole them. Wizards are deemed to be controllers but they can certainly do a pretty good job of debuffing enemies and single target damage. They can also do a pretty fair job as melee combatants if you want. That isn't even considering MCing. If you throw that into the mix you can do a LOT with your wizard. I don't see where there is any straight jacket at all there. Fundamentally though I just don't really see where 4e is more this way than any other class based system. Other systems haven't spelled it out for the players, but some degree of specialization is implicit in any system. If it weren't then there would not need to be character design choices at all. [/QUOTE]
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