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<blockquote data-quote="UngeheuerLich" data-source="post: 5876457" data-attributes="member: 59057"><p>4e is so much fun in combat and has so much rules, yes, it is dangerous to be drawn into the minibattle very easily. Still you can tell your stories. Everything is there.</p><p></p><p>You are however right: presentation of the rules, in rulebooks with fluff and in adventures is more important.</p><p></p><p>Classes for example in 4e are balanced and diverse, but on paper they look quite the same. Rituals are a great out of combat tool, but are not integrated well enough. The power structure and the ease of use makes improvising hard (as improvising is too often the inferior option)</p><p></p><p>At least you say, you go back to ADnD: there the thief for example has to improvise all the time. As he lacks good options by the rules. The wizard has spells that can be used in many different ways. This is indeed something i miss in 3.5 and upwards.</p><p></p><p>So can you tell a good story with 4e? Yes. Can You tell it more easily with ADnD? Maybe. Because if you don´t tell a story, unbalanced combats will spoil the fun pretty easily.</p><p>I hope D&D next will have both: solid rules for combat, with a lot of options to improvise, in and out of combat.</p><p></p><p>Oh, and in the seminar maybe the biggest problem was touched: Players in 4e are too much empowered. A legacy from 3.x. This is maybe the biggest issue with the rules that prevent the telling of stories.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5876457, member: 59057"] 4e is so much fun in combat and has so much rules, yes, it is dangerous to be drawn into the minibattle very easily. Still you can tell your stories. Everything is there. You are however right: presentation of the rules, in rulebooks with fluff and in adventures is more important. Classes for example in 4e are balanced and diverse, but on paper they look quite the same. Rituals are a great out of combat tool, but are not integrated well enough. The power structure and the ease of use makes improvising hard (as improvising is too often the inferior option) At least you say, you go back to ADnD: there the thief for example has to improvise all the time. As he lacks good options by the rules. The wizard has spells that can be used in many different ways. This is indeed something i miss in 3.5 and upwards. So can you tell a good story with 4e? Yes. Can You tell it more easily with ADnD? Maybe. Because if you don´t tell a story, unbalanced combats will spoil the fun pretty easily. I hope D&D next will have both: solid rules for combat, with a lot of options to improvise, in and out of combat. Oh, and in the seminar maybe the biggest problem was touched: Players in 4e are too much empowered. A legacy from 3.x. This is maybe the biggest issue with the rules that prevent the telling of stories. [/QUOTE]
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