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Expanding the Pie: Thoughts on Retaining and Attracting People to Gaming
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<blockquote data-quote="William Ronald" data-source="post: 1416606" data-attributes="member: 426"><p>Recently, I chatted with thalmin at Games Plus about getting more people into our hobby. He mentioned that one of the problems that the historical game industry suffered from was that companies became so intent on serving their present customers they made little effort to attract new ones. The net effect was that it seemed for some time that relatively few historical gamers were joining that hobby. In effect, thalmin said, it was as if they lost a generation of gamers. </p><p></p><p>One suggestion that thalmin offered was that the RPGA and other organizations could try to encourage more gaming demonstrations. (He mentioned that the RPGA once awarded points for such activities. I am not sure if the RPGA still awards membership points.)</p><p></p><p>I have seen some fairly young people at EN World Game Days and other events. However, I know that some people on these boards have wondered if more people, particularly young people, are joining our hobby. Currently, gaming seems to be in a golden age with a wide variety of companies and great products. However, it is wise to have an eye to the future.</p><p></p><p>What can we do to attract more people, of all ages, to role-playing games? What can we do as players and game-masters? What can companies of all sizes, game stores, and organizations like the RPGA can do to make sure our hobby is alive and flourishing in the future?</p><p></p><p>Personally, I think that the reintroduction of the boxed set is a good idea. It is easier for someone to invest $10 or $20 on a single game to check out a new hobby than investing $90. Perhaps expanding on this product line a little might help attract some new gamers. </p><p></p><p>In Monte Cook's Line of Sight Article, <a href="http://www.montecook.com/lineos.html" target="_blank">Covering Ourselves</a> has some interesting thoughts on keeping and recruiting gamers.</p><p></p><p> </p><p></p><p>What are your thoughts on this topic?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1416606, member: 426"] Recently, I chatted with thalmin at Games Plus about getting more people into our hobby. He mentioned that one of the problems that the historical game industry suffered from was that companies became so intent on serving their present customers they made little effort to attract new ones. The net effect was that it seemed for some time that relatively few historical gamers were joining that hobby. In effect, thalmin said, it was as if they lost a generation of gamers. One suggestion that thalmin offered was that the RPGA and other organizations could try to encourage more gaming demonstrations. (He mentioned that the RPGA once awarded points for such activities. I am not sure if the RPGA still awards membership points.) I have seen some fairly young people at EN World Game Days and other events. However, I know that some people on these boards have wondered if more people, particularly young people, are joining our hobby. Currently, gaming seems to be in a golden age with a wide variety of companies and great products. However, it is wise to have an eye to the future. What can we do to attract more people, of all ages, to role-playing games? What can we do as players and game-masters? What can companies of all sizes, game stores, and organizations like the RPGA can do to make sure our hobby is alive and flourishing in the future? Personally, I think that the reintroduction of the boxed set is a good idea. It is easier for someone to invest $10 or $20 on a single game to check out a new hobby than investing $90. Perhaps expanding on this product line a little might help attract some new gamers. In Monte Cook's Line of Sight Article, [URL=http://www.montecook.com/lineos.html]Covering Ourselves[/URL] has some interesting thoughts on keeping and recruiting gamers. What are your thoughts on this topic? [/QUOTE]
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