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General Tabletop Discussion
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Expanding the Pie: Thoughts on Retaining and Attracting People to Gaming
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<blockquote data-quote="Zappo" data-source="post: 1417295" data-attributes="member: 633"><p>I wonder if one of the main problems here is how alien RPGs are to someone who hasn't had any experience with them. I can always easily explain what a new sport is, because everyone knows what a sport is. Same thing with card games and board games. And fruits, cars, computers, paintings, whatever; when you have a category, you can understand easily. With RPGs... not so easy. You start with "it's a game", and then the problems begin.</p><p> </p><p> Yes, you could just get people to buy the PHB without telling them what the game is about - you can get people to buy <em>anything</em>. But then the vsat majority of them will say, "whoa! this is, like, 200 pages of rules, and there is no board, card or pieces, just a book? wtf?", and goodbye potential new player. No chance of telling them that of those 200 pages of rules the ones you actually have to memorize before starting are maybe a handful. No chance of demonstrating how the imagination works better than a board, cards and pieces.</p><p> </p><p> If you had 30 seconds to explain what an RPG is to someone who has only seen a friend playing Baldur's Gate once or twice while chatting about this cool new disco that has opened in town, what would you say?</p></blockquote><p></p>
[QUOTE="Zappo, post: 1417295, member: 633"] I wonder if one of the main problems here is how alien RPGs are to someone who hasn't had any experience with them. I can always easily explain what a new sport is, because everyone knows what a sport is. Same thing with card games and board games. And fruits, cars, computers, paintings, whatever; when you have a category, you can understand easily. With RPGs... not so easy. You start with "it's a game", and then the problems begin. Yes, you could just get people to buy the PHB without telling them what the game is about - you can get people to buy [i]anything[/i]. But then the vsat majority of them will say, "whoa! this is, like, 200 pages of rules, and there is no board, card or pieces, just a book? wtf?", and goodbye potential new player. No chance of telling them that of those 200 pages of rules the ones you actually have to memorize before starting are maybe a handful. No chance of demonstrating how the imagination works better than a board, cards and pieces. If you had 30 seconds to explain what an RPG is to someone who has only seen a friend playing Baldur's Gate once or twice while chatting about this cool new disco that has opened in town, what would you say? [/QUOTE]
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