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General Tabletop Discussion
*TTRPGs General
Expanding the Pie: Thoughts on Retaining and Attracting People to Gaming
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<blockquote data-quote="barsoomcore" data-source="post: 1417864" data-attributes="member: 812"><p>More people gaming == more money spent on gaming products == RPG publishers make more money and release more products == good for me.</p><p></p><p>It does no-one who cares about the hobby much good to have companies that serve only them, the hardcore fans -- if those companies can't afford to keep releasing products. Then nobody's getting what they want.</p><p></p><p>That said, the number one stomp-down way to attract new players is: </p><p></p><p>Run Great Games.</p><p></p><p>You can't explain an RPG to someone who's never experienced it in reasonable terms that don't make it sound weird. I have tried and tried. It can't be done. What can be done -- get someone to agree to TRY it. All it takes is one demonstration and people, if the DM is any good, are usually hooked. Or at least they get why it's fun and are usually willing to play again.</p><p></p><p>But only if the DM rocks sufficiently. Nothing will turn off an experimenting "civilian" faster than a game they don't enjoy, about subject matter they don't care about, with goals and challenges they can't understand. You don't have to be the greatest DM ever, but you have to at least have some ability to provide a good game that suits the players.</p><p></p><p>Is there a big need to recruit more players? No. There's lots of players. I certainly don't have any trouble filling my game slots up -- heck, I turn people away. Stewardesses, even.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Run Great Games. You'll meet stewardesses. Worked for me.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1417864, member: 812"] More people gaming == more money spent on gaming products == RPG publishers make more money and release more products == good for me. It does no-one who cares about the hobby much good to have companies that serve only them, the hardcore fans -- if those companies can't afford to keep releasing products. Then nobody's getting what they want. That said, the number one stomp-down way to attract new players is: Run Great Games. You can't explain an RPG to someone who's never experienced it in reasonable terms that don't make it sound weird. I have tried and tried. It can't be done. What can be done -- get someone to agree to TRY it. All it takes is one demonstration and people, if the DM is any good, are usually hooked. Or at least they get why it's fun and are usually willing to play again. But only if the DM rocks sufficiently. Nothing will turn off an experimenting "civilian" faster than a game they don't enjoy, about subject matter they don't care about, with goals and challenges they can't understand. You don't have to be the greatest DM ever, but you have to at least have some ability to provide a good game that suits the players. Is there a big need to recruit more players? No. There's lots of players. I certainly don't have any trouble filling my game slots up -- heck, I turn people away. Stewardesses, even. ;) Run Great Games. You'll meet stewardesses. Worked for me. [/QUOTE]
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