Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Expanding the Pie: Thoughts on Retaining and Attracting People to Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="William Ronald" data-source="post: 1418920" data-attributes="member: 426"><p>Hmm, I would have to get Monte's permission first. Also, we could throw in some cookies, a few brownies, and maybe have Bagel Golem make a guest appearance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Good to see you on the boards, and I hope your games are going well.</p><p></p><p>My former group was fairly good at bringing new players in by having people in the group bring in their friends. Or just running a game at a local gaming shop. I think friends can help dispel some of the stereotypes about gaming as embodied in the Entertainment Weekly article. (This stereotype, mind you, is a lot better than some of the stuff thrown at our hobby in the 1980s.)</p><p></p><p>buzz, I think being active is a good idea to get people into any hobby. I have meet some great people at EN World Gamedays and other events. Also, I have seen a few people just walk in to a store, and later join a gaming group. I think that publishers as well as individual gamers can have a role in promoting our hobby. </p><p></p><p>James, this reminds me of something from high school about 20 years ago. A local branch of the Chicago Public Library let us run games, and we agreed to check out more books. This meant higher circulation for the library, and it helped them out. One day, my old friend Jim started a game that grew larger and larger as people from our high school showed up. By the end of the game, we had Jim, another player, and myself serving as DM to about 40 people. The program with the library eventually ended, in part to DM exhaustion, but I think we introduced a lot of people to gaming. (It helps to have good DMs, and good stories. A good first gaming experience can make people interested in coming back for a second helping ... of pie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I mean gaming. )</p><p></p><p>However, Gunton the Terrible does have a point in that it is sometimes wise to limit the number of players. I think giving a new player a chance to role play as well as to fight a few battles is important.</p><p></p><p>Firelance, it is good to have an economist commenting on this thread. I think that more gamers will perhaps not only help in terms of product price, but might spur creativity among game publishers. (I see a lot of great ideas out in the market now.) </p><p></p><p>pogre, I think your use of gaming is interesting and also evocative of a few theories on education. (I am going into teaching, and using Diplomacy to help teach history sounds like an idea that some educational psychologists would endorse.) I know TSR put out some stuff back in the 1980s that a few people I know used to explain our hobby. Maybe GAMA might be interested, or a few publishers might want to pick up the torch.</p><p></p><p>Maybe a good idea for WotC or other companies that have their products being used for videogames is to have a brief commercial or tie in to their main gaming products. Maybe some of the people who play Baldur's Gate as an electronic game might be interested to know about the game behind their videogame.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1418920, member: 426"] Hmm, I would have to get Monte's permission first. Also, we could throw in some cookies, a few brownies, and maybe have Bagel Golem make a guest appearance. :D Good to see you on the boards, and I hope your games are going well. My former group was fairly good at bringing new players in by having people in the group bring in their friends. Or just running a game at a local gaming shop. I think friends can help dispel some of the stereotypes about gaming as embodied in the Entertainment Weekly article. (This stereotype, mind you, is a lot better than some of the stuff thrown at our hobby in the 1980s.) buzz, I think being active is a good idea to get people into any hobby. I have meet some great people at EN World Gamedays and other events. Also, I have seen a few people just walk in to a store, and later join a gaming group. I think that publishers as well as individual gamers can have a role in promoting our hobby. James, this reminds me of something from high school about 20 years ago. A local branch of the Chicago Public Library let us run games, and we agreed to check out more books. This meant higher circulation for the library, and it helped them out. One day, my old friend Jim started a game that grew larger and larger as people from our high school showed up. By the end of the game, we had Jim, another player, and myself serving as DM to about 40 people. The program with the library eventually ended, in part to DM exhaustion, but I think we introduced a lot of people to gaming. (It helps to have good DMs, and good stories. A good first gaming experience can make people interested in coming back for a second helping ... of pie. ;) I mean gaming. ) However, Gunton the Terrible does have a point in that it is sometimes wise to limit the number of players. I think giving a new player a chance to role play as well as to fight a few battles is important. Firelance, it is good to have an economist commenting on this thread. I think that more gamers will perhaps not only help in terms of product price, but might spur creativity among game publishers. (I see a lot of great ideas out in the market now.) pogre, I think your use of gaming is interesting and also evocative of a few theories on education. (I am going into teaching, and using Diplomacy to help teach history sounds like an idea that some educational psychologists would endorse.) I know TSR put out some stuff back in the 1980s that a few people I know used to explain our hobby. Maybe GAMA might be interested, or a few publishers might want to pick up the torch. Maybe a good idea for WotC or other companies that have their products being used for videogames is to have a brief commercial or tie in to their main gaming products. Maybe some of the people who play Baldur's Gate as an electronic game might be interested to know about the game behind their videogame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Expanding the Pie: Thoughts on Retaining and Attracting People to Gaming
Top