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General Tabletop Discussion
*Dungeons & Dragons
Expanding the Skill System
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<blockquote data-quote="Xeviat" data-source="post: 6774906" data-attributes="member: 57494"><p>A few of my players are disappointed with 5E's skill system. They are veteran 3E/Pathfinder players, among other systems, and they seem to enjoy organic character growth where they can pick up new skills as they increase in levels. I know 5E does have rules for learning skills and languages in down time, but they seem to find it strange that a high level character who just now learns a skill suddenly knows it as well as someone who has known it since 1st level.</p><p></p><p>When I told them that another way to improve skills was to multiclass Rogue for Expertise. That's not an option for every character, both due to attribute requirements and also character story; why would a barbarian multiclass rogue to get better at intimidation?</p><p></p><p>So, I am looking for ways to enhance the skill system. I'm fully willing to hack in something completely new or alter the level progression a bit to account for an expanded skill system. I don't want to alter the proficiency system, though, so my thought was to potentially open up the expertise and a few other systems to everyone.</p><p></p><p>Here's my first thought. At certain levels (lets say 4, 8, 12, 16, and 20, just because), you gain an extra "skill". You can either use that to buy a new skill or tool proficiency, or you can use it to buy a specialization in a skill. A specialization could be expertise (double proficiency bonus), a focus (advantage in certain circumstances), quickness (able to make certain skill checks as a bonus action instead of an action), or possibly other tricks.</p><p></p><p>Of course, Rogues and Bards may need to get something else to compensate for others getting some of their tools. But I think something like this, not necessarily this, could allow for the 3E players to feel like they have more growth for their characters.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6774906, member: 57494"] A few of my players are disappointed with 5E's skill system. They are veteran 3E/Pathfinder players, among other systems, and they seem to enjoy organic character growth where they can pick up new skills as they increase in levels. I know 5E does have rules for learning skills and languages in down time, but they seem to find it strange that a high level character who just now learns a skill suddenly knows it as well as someone who has known it since 1st level. When I told them that another way to improve skills was to multiclass Rogue for Expertise. That's not an option for every character, both due to attribute requirements and also character story; why would a barbarian multiclass rogue to get better at intimidation? So, I am looking for ways to enhance the skill system. I'm fully willing to hack in something completely new or alter the level progression a bit to account for an expanded skill system. I don't want to alter the proficiency system, though, so my thought was to potentially open up the expertise and a few other systems to everyone. Here's my first thought. At certain levels (lets say 4, 8, 12, 16, and 20, just because), you gain an extra "skill". You can either use that to buy a new skill or tool proficiency, or you can use it to buy a specialization in a skill. A specialization could be expertise (double proficiency bonus), a focus (advantage in certain circumstances), quickness (able to make certain skill checks as a bonus action instead of an action), or possibly other tricks. Of course, Rogues and Bards may need to get something else to compensate for others getting some of their tools. But I think something like this, not necessarily this, could allow for the 3E players to feel like they have more growth for their characters. What are your thoughts? [/QUOTE]
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