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Expanding the Weapon List
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7442898" data-attributes="member: 6802951"><p>Off the top of my head, I can't think of a weapon that isn't already covered in the list. The idea is that it is inclusive rather than exclusive.</p><p>So "Longsword" isn't just the European knightly sword, it is any long blade that can be used in either one hand or two. Katana, Macahuitl, Viking swords, bastard swords and so on.</p><p>"Handaxe" covers any small, throwable axe or chopping implement. Hatchets, Tomahawks, small wood axes, - you could even make an argument that the machete fits there. Wood axe, despite not being a real weapon, is functionally similar to battleaxe to use its stats, just maybe rule that is has to be used two-handed.</p><p>Sledgehammer is pretty much exactly what a Maul represents, although you could also include bludgeoning polearms and tesubo as well as the traditional "Brick onna stick".</p><p>Nunchaku are officially a variant of the club. They're wooden bludgeons that a commoner might use as a tool, and eligible for Monk Weapons. That seems to fit.</p><p></p><p>Cutlasses and sabres are close to scimitar to use those stats. I don't see the need to create a new weapon category just for the sake of ticking the 'd8 finesse slashing option' box. Be careful when creating new finesse weapons just for the sake of having finesse.</p><p> I find the Bruce/Bilbo test a useful tool: If you can imagine a weapon dealing the same damage in the hands of a high-dex character like Bilbo Baggins as in the hands of a character with similar dex but also high strength like Bruce Lee, then it may be eligible for finesse trait. If you think Bruce would be dealing more damage with it, then its probably not finesse.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7442898, member: 6802951"] Off the top of my head, I can't think of a weapon that isn't already covered in the list. The idea is that it is inclusive rather than exclusive. So "Longsword" isn't just the European knightly sword, it is any long blade that can be used in either one hand or two. Katana, Macahuitl, Viking swords, bastard swords and so on. "Handaxe" covers any small, throwable axe or chopping implement. Hatchets, Tomahawks, small wood axes, - you could even make an argument that the machete fits there. Wood axe, despite not being a real weapon, is functionally similar to battleaxe to use its stats, just maybe rule that is has to be used two-handed. Sledgehammer is pretty much exactly what a Maul represents, although you could also include bludgeoning polearms and tesubo as well as the traditional "Brick onna stick". Nunchaku are officially a variant of the club. They're wooden bludgeons that a commoner might use as a tool, and eligible for Monk Weapons. That seems to fit. Cutlasses and sabres are close to scimitar to use those stats. I don't see the need to create a new weapon category just for the sake of ticking the 'd8 finesse slashing option' box. Be careful when creating new finesse weapons just for the sake of having finesse. I find the Bruce/Bilbo test a useful tool: If you can imagine a weapon dealing the same damage in the hands of a high-dex character like Bilbo Baggins as in the hands of a character with similar dex but also high strength like Bruce Lee, then it may be eligible for finesse trait. If you think Bruce would be dealing more damage with it, then its probably not finesse. [/QUOTE]
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