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Expanding Wave Echo Cave to bring PCs to 6th level
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<blockquote data-quote="Agglomérante" data-source="post: 6452854" data-attributes="member: 7340"><p>I know, right?! </p><p></p><p>So it's depicting a typical inner mine exit and dumping spot for mithral. I like the little side lanes for managing traffic. There might be a few of these dumping spots, but this is the only one with rooms. </p><p></p><p>I just picked up the DMG (wheeh!) and there's a beautiful table on p.293 for designating "Chamber Purpose" to rooms in a mine, and it lists 12 different room types (with my notes in brackets): </p><p></p><ul> <li data-xf-list-type="ul">barracks for miners, </li> <li data-xf-list-type="ul">bedroom for supervisor or manager (two Bosses for the map)</li> <li data-xf-list-type="ul">chapel dedicated to a patron deity of miners, earth, or protection</li> <li data-xf-list-type="ul">cistern for drinking water, </li> <li data-xf-list-type="ul">guardroom (good spot for a construct of some sort!)</li> <li data-xf-list-type="ul">kitchen used to feed workers</li> <li data-xf-list-type="ul">laboratory to conduct tests on strange minerals extracted from the mine (cool! gnome undead! and a pair of Eyes of Minute Seeing), </li> <li data-xf-list-type="ul">lode where metal ore is mined, 75% chance of being depleted, </li> <li data-xf-list-type="ul">supervisor's office, </li> <li data-xf-list-type="ul">smithy for repairing damaged tools, </li> <li data-xf-list-type="ul">storage for tools and other equipment (including gnome-designed face masks providing protection against gas, smoke, etc.)</li> <li data-xf-list-type="ul">strong room or vault used to store ore for transport to the surface (infested with rust monsters for generations, who've hollowed out the mountain of mithril)</li> </ul><p></p><p>The clever undead have no idea why the skeletons have extended the north cavern wall dozens of miles. I'm thinking some ancient dark power trapped deep in the rock has been beckoning them for centuries. It's responsible for all the negative energy that suffused Wave Echo Cave and raised the dead in the first place. </p><p></p><p>The clever undead don't really have motivation beyond accumulating mineral wealth and keeping machinery and tools in working order.</p></blockquote><p></p>
[QUOTE="Agglomérante, post: 6452854, member: 7340"] I know, right?! So it's depicting a typical inner mine exit and dumping spot for mithral. I like the little side lanes for managing traffic. There might be a few of these dumping spots, but this is the only one with rooms. I just picked up the DMG (wheeh!) and there's a beautiful table on p.293 for designating "Chamber Purpose" to rooms in a mine, and it lists 12 different room types (with my notes in brackets): [LIST] [*]barracks for miners, [*]bedroom for supervisor or manager (two Bosses for the map) [*]chapel dedicated to a patron deity of miners, earth, or protection [*]cistern for drinking water, [*]guardroom (good spot for a construct of some sort!) [*]kitchen used to feed workers [*]laboratory to conduct tests on strange minerals extracted from the mine (cool! gnome undead! and a pair of Eyes of Minute Seeing), [*]lode where metal ore is mined, 75% chance of being depleted, [*]supervisor's office, [*]smithy for repairing damaged tools, [*]storage for tools and other equipment (including gnome-designed face masks providing protection against gas, smoke, etc.) [*]strong room or vault used to store ore for transport to the surface (infested with rust monsters for generations, who've hollowed out the mountain of mithril) [/LIST] The clever undead have no idea why the skeletons have extended the north cavern wall dozens of miles. I'm thinking some ancient dark power trapped deep in the rock has been beckoning them for centuries. It's responsible for all the negative energy that suffused Wave Echo Cave and raised the dead in the first place. The clever undead don't really have motivation beyond accumulating mineral wealth and keeping machinery and tools in working order. [/QUOTE]
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