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General Tabletop Discussion
*Dungeons & Dragons
Expectations of Play by Edition (and How You Actually Did It)
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<blockquote data-quote="Plane Sailing" data-source="post: 8553977" data-attributes="member: 114"><p>I would say that one distinction which you didn’t cover in your original post is this</p><p></p><p>AD&D 1e (and earlier) - expectation is that you start out dungeon bashing and wilderness crawling, but eventually build a castle/temple/tower, gather followers, and game transitions into something where you become a mover and shaker in a campaign. That’s why there are rules about building strongholds and attracting followers. </p><p></p><p>2e can’t comment</p><p></p><p>3e “back to the dungeon” - ditched all the world building stuff to concentrate on dungeon bashing In deeper dungeons - more of the same at every level. </p><p></p><p>4e same but with less consistency between opponents</p><p></p><p>5e can’t comment. </p><p></p><p>The fact that the early games had rules right there in the book for building strongholds telegraphed that the game could become more than just endless battles, and I think that was quite broadly embraced from what I remember people writing about at the time.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 8553977, member: 114"] I would say that one distinction which you didn’t cover in your original post is this AD&D 1e (and earlier) - expectation is that you start out dungeon bashing and wilderness crawling, but eventually build a castle/temple/tower, gather followers, and game transitions into something where you become a mover and shaker in a campaign. That’s why there are rules about building strongholds and attracting followers. 2e can’t comment 3e “back to the dungeon” - ditched all the world building stuff to concentrate on dungeon bashing In deeper dungeons - more of the same at every level. 4e same but with less consistency between opponents 5e can’t comment. The fact that the early games had rules right there in the book for building strongholds telegraphed that the game could become more than just endless battles, and I think that was quite broadly embraced from what I remember people writing about at the time. [/QUOTE]
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