Siberys
Adventurer
I've been running Kingmaker for a group, and we've gotten up through level six. Problem is, fights never seem to last long enough. Unless I'm throwing swarms of enemies at them, the PCs always seem to mop up by the end of round two. The only reason large groups work is 'cause the PCs don't have the actions for them. From a fluff perspective, though, fragrantly tossing hordes at them rarely makes sense. This makes for rather unexciting combats for me as the DM. Admitedly this has to do with a very tactical party and a min-maxed character, whereas I'm not too tactical when running games.
To allay this, I want to mod the AC, saves, and HP of monsters such that they last a couple of rounds. To that end, is there a resource detailing expected PC attack, damage, and save dcs at various levels? ATM, I only have access to one or two PC's sheets, otherwise I'd just average those. But then I'd have to recalc every level and so on...
Second, I'm finding treasure to be a HUGE pain to assign, and the PCs are beginning to feel gypped - even considering their success in combat - because they aren't matching up with the wealth-by-level table. Is there any sort of 'inherent magic item system', a la 4e Dark Sun, that I can implement, so that treasure is more for consumables and kingdom-running and flavor as opposed to keeping up mechanically?
Thanks.
To allay this, I want to mod the AC, saves, and HP of monsters such that they last a couple of rounds. To that end, is there a resource detailing expected PC attack, damage, and save dcs at various levels? ATM, I only have access to one or two PC's sheets, otherwise I'd just average those. But then I'd have to recalc every level and so on...
Second, I'm finding treasure to be a HUGE pain to assign, and the PCs are beginning to feel gypped - even considering their success in combat - because they aren't matching up with the wealth-by-level table. Is there any sort of 'inherent magic item system', a la 4e Dark Sun, that I can implement, so that treasure is more for consumables and kingdom-running and flavor as opposed to keeping up mechanically?
Thanks.