Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expedition based adventuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 6826183" data-attributes="member: 5890"><p>I think this is a pretty interesting idea. To make it really work, I think you're going to want to pre-prepare some logistics numbers, like how much you need to feed your workers per day, how much you pay them, travel times etc. You'll also want to have some numbers for how much a man can dig per day etc etc.</p><p></p><p>I don't think you need to formalize mechanics for workers dying or revolting or stuff like that - think of those as 'encounters' that need to be solved by the adventurers.</p><p></p><p>Personally I'm now intending to incorporate something like this into my own campaign: I'll make it really clear that there are large sections of dungeon that are inaccessible due to mundane concerns, along with extremely large, valuable items that require a lot of manpower to shift. I'll also make sure the PCs encounter some sort of labor representative. I think they're smart enough to put two and two together, and I make sure that gold is free-flowing enough that they'll have the funds to do this sort of thing.</p><p></p><p>I think the main difficulty is doing this early enough that the challenges introduced can't simply be magicked away, while still making the quantity of manpower required small enough to be believable.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6826183, member: 5890"] I think this is a pretty interesting idea. To make it really work, I think you're going to want to pre-prepare some logistics numbers, like how much you need to feed your workers per day, how much you pay them, travel times etc. You'll also want to have some numbers for how much a man can dig per day etc etc. I don't think you need to formalize mechanics for workers dying or revolting or stuff like that - think of those as 'encounters' that need to be solved by the adventurers. Personally I'm now intending to incorporate something like this into my own campaign: I'll make it really clear that there are large sections of dungeon that are inaccessible due to mundane concerns, along with extremely large, valuable items that require a lot of manpower to shift. I'll also make sure the PCs encounter some sort of labor representative. I think they're smart enough to put two and two together, and I make sure that gold is free-flowing enough that they'll have the funds to do this sort of thing. I think the main difficulty is doing this early enough that the challenges introduced can't simply be magicked away, while still making the quantity of manpower required small enough to be believable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expedition based adventuring
Top