Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expedition based adventuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jediking" data-source="post: 6826518" data-attributes="member: 6803126"><p>My first impression was like a West Marches style game, which I throw into the "hexcrawl" style (maybe erroneously, I have never run nor played in one). There are quite a few sites (The Alexandrian, TheAngryGM, Giant in the Playground) that offer advice from making and filling the map to measuring distance and resources.</p><p></p><p>Anyways, the similarities I see to West Marches (maybe hexcrawl?) are:</p><p>-PCs start in base/town/HQ, go exploring, find adventure, then return to safety.</p><p>-There will be resource management in the form of time/food/safety, not just daily class features.</p><p>-In town, PCs can use their knowledge of what they have found/explored to fill in gaps and reach farther goals.</p><p></p><p></p><p>-PCs can choose where they are going, either by selecting a job or region.</p><p>-You also say the journey could be handwaved or the PCs find a good way to get there. I am assuming that if they find a better/safer way, this path will be a benefit for future expeditions in the same direction.</p><p></p><p></p><p>In any case, whether you call your campaign a hexcrawl or sandbox or Bob, it shouldn't matter. Seems like a fun idea, but looking at some ideas for West Marches could help or spark new ideas. Hope it turns out well.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6826518, member: 6803126"] My first impression was like a West Marches style game, which I throw into the "hexcrawl" style (maybe erroneously, I have never run nor played in one). There are quite a few sites (The Alexandrian, TheAngryGM, Giant in the Playground) that offer advice from making and filling the map to measuring distance and resources. Anyways, the similarities I see to West Marches (maybe hexcrawl?) are: -PCs start in base/town/HQ, go exploring, find adventure, then return to safety. -There will be resource management in the form of time/food/safety, not just daily class features. -In town, PCs can use their knowledge of what they have found/explored to fill in gaps and reach farther goals. -PCs can choose where they are going, either by selecting a job or region. -You also say the journey could be handwaved or the PCs find a good way to get there. I am assuming that if they find a better/safer way, this path will be a benefit for future expeditions in the same direction. In any case, whether you call your campaign a hexcrawl or sandbox or Bob, it shouldn't matter. Seems like a fun idea, but looking at some ideas for West Marches could help or spark new ideas. Hope it turns out well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expedition based adventuring
Top