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Expedition to Castle Ravenloft (Recruiting a Trapfinder)
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<blockquote data-quote="airwalkrr" data-source="post: 5698183" data-attributes="member: 12460"><p><span style="color: Yellow"><span style="font-size: 12px">Recruiting is open again. Right now the party has a caliban barbarian/fighter, a sorcerer, a wizard, and a druid. I will take one more player if someone is willing to fill the trapfinding/skill role.</span></span></p><p></p><p>I've wanted to run this adventure for a long time. I really like the way it was updated to the 3.5 rules set and love the ambiance of Ravenloft. If you'd be interested in participating in this game, let me know what type of character you'd like to play and when you'd be able to get started. If there is enough interest, I may run it.</p><p></p><p>Starting character level would be 6th. I would accept up to four players and two alternates. I'd also expect every player character to have a backup character ready since... well, it's Ravenloft. I'd probably be using some rules from the Ravenloft Campaign Setting by Swords & Sorcery, but owning that book wouldn't be necessary as I'd provide the necessary rules to players. Player sources would be restricted to the Player's Handbook and Heroes of Horror, although alternate base classes like the scout or the knight would probably be allowed. There are also some special rules from the adventure that all players would have access to. I'd make a player handout with these rules available to players.</p><p></p><p><em>Disclaimer: This isn't an adventure for the faint of heart or those who like "winning." If you know Ravenloft, then you know the setting is often about choosing between the lesser of two evils, that alignment is blurred, and that the characters are intended to feel a certain level of oppression constantly around them. However, it is this sense of oppression that makes every victory, even a small one, so much sweeter than it would be in a normal campaign. If you really dig the Call of Cthulu and similar games then this is probably a great adventure for you. If not, then please opt not to participate.</em></p><p></p><p><u><span style="font-size: 12px">Character Creation Rules</span></u></p><p><strong>Level:</strong> 6th</p><p><strong>Starting XP:</strong> 15,000</p><p><strong>Ability Scores:</strong> Standard method (<em>PH</em> 7). Use the EN World Dice Roller. If you have issues with the dice roller for some reason, let me know and we will work out another rolling option. If your scores are too low, roll a new set in a new post. I do not appreciate it when players roll first using another method and ask later so don't do it. I <strong>will</strong> ask you to reroll.</p><p><strong>Class:</strong> All classes from the <em>PH</em> are allowed plus the Hexblade (<em>CW</em>), Swashbuckler (<em>CW</em>), Favored Soul (<em>CD</em>), Spirit Shaman (<em>CD</em>), Warlock (<em>CAr</em>), Warmage (<em>CAr</em>), Scout (<em>CAd</em>), Spellthief (<em>CAd</em>), Beguiler (<em>PH2</em>), Duskblade (<em>PH2</em>), Knight (<em>PH2</em>), Healer (<em>MH</em>), Marshal (<em>MH</em>), Archivist (<em>HoH</em>), Dread Necromancer (<em>HoH</em>), and Factotum (<em>Du</em>). Alternate Class Features found in the <em>EtCR</em> 205 are available for PCs who wish to be members of The Lightbringers (<em>EtCR</em> 204). In addition, some class abilities may work differently in Ravenloft (<em>RCS</em> 36-44). If you don't own the <em>RCS</em>, I will inform you of any changes that apply to your character.</p><p><strong>Prestige Class:</strong> Any from <em>DMG</em>, <em>EtCR</em>, and <em>HoH</em> are allowed.</p><p><strong>Race:</strong> All races from the <em>PH</em> except the half-orc plus the caliban (<em>RCS</em>) and half-vistani (<em>RCS</em>) are allowed.</p><p><strong>Skills:</strong> Some skills work slightly differently in Ravenloft (<em>RCS</em> 44-46). I will provide you with any necessary information. In addition the Hypnosis skill is available (<em>RCS</em> 46).</p><p><strong>Feats:</strong> Any feats from the <em>PH</em>, <em>EtCR</em>, <em>HoH</em> and <em>RCS</em> are allowed.</p><p><strong>Equipment:</strong> You have 13,000 gp to spend on items from the <em>PH</em> (including masterwork items) the <em>EtCR</em> 208-209, or the <em>RCS</em> 55-59. Magic items are hard to come by in Ravenloft. Any money leftover you may use to create a wishlist of magic items, including enhancement bonuses to masterwork equipment you own. This list can be as long as you want, but must be prioritized, as I will start at the top and approve or reject items from the top-down until your budget is spent. Items can be prioritized multiple times, if you want, such as 6 potions of cure light wounds. I will decide how many you receive. If your character is capable of crafting magic items, you may craft any item from the <em>DMG</em> for which you meet the prerequisites. Any XP spent will be deducted from your starting total but will not lower your level below 6th.</p><p><strong>Hit Points:</strong> Standard (maximum at 1st-level and roll each level thereafter).</p><p><strong>Taint:</strong> The taint rules from <em>HoH</em> will be in play. If you don't own the <em>HoH</em>, I will inform you of the effects of taint should you receive it and the means by which you can remove it. Taint is generally earned in one of three ways, 1) being exposed to a tainted area, 2) using a tainted magic item, or 3) being the subject of a tainted effect or tainted magic. Just visiting Count Strahd's castle once has the potential to increase your character's taint score so be wary.</p><p><strong>Other Rules:</strong> Other rules from the <em>RCS</em> will be in play, but these will generally come into play on a case-by-case basis and having the book is not necessary to play this adventure. Be prepared for some surprises though. Things that are easy in other campaigns (like magically determining someone's alignment or crafting powerful magic items) are a bit different in Ravenloft as the Dark Powers will work against you in many ways. There is a link below to a Player Appendix which includes optional rules available for this campaign which you may use if you wish.</p><p></p><p><a href="http://www.enworld.org/forum/rogues-gallery/313933-airwalkrrs-expedition-castle-ravenloft.html" target="_blank">Rogue's Gallery</a></p><p><a href="http://www.enworld.org/forum/attachments/talking-talk/50203d1320080914-expedition-castle-ravenloft-recruiting-open-player-appendix.doc" target="_blank">Player Appendix (optional rules for players)</a></p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5698183, member: 12460"] [COLOR="Yellow"][size="3"]Recruiting is open again. Right now the party has a caliban barbarian/fighter, a sorcerer, a wizard, and a druid. I will take one more player if someone is willing to fill the trapfinding/skill role.[/size][/COLOR] I've wanted to run this adventure for a long time. I really like the way it was updated to the 3.5 rules set and love the ambiance of Ravenloft. If you'd be interested in participating in this game, let me know what type of character you'd like to play and when you'd be able to get started. If there is enough interest, I may run it. Starting character level would be 6th. I would accept up to four players and two alternates. I'd also expect every player character to have a backup character ready since... well, it's Ravenloft. I'd probably be using some rules from the Ravenloft Campaign Setting by Swords & Sorcery, but owning that book wouldn't be necessary as I'd provide the necessary rules to players. Player sources would be restricted to the Player's Handbook and Heroes of Horror, although alternate base classes like the scout or the knight would probably be allowed. There are also some special rules from the adventure that all players would have access to. I'd make a player handout with these rules available to players. [I]Disclaimer: This isn't an adventure for the faint of heart or those who like "winning." If you know Ravenloft, then you know the setting is often about choosing between the lesser of two evils, that alignment is blurred, and that the characters are intended to feel a certain level of oppression constantly around them. However, it is this sense of oppression that makes every victory, even a small one, so much sweeter than it would be in a normal campaign. If you really dig the Call of Cthulu and similar games then this is probably a great adventure for you. If not, then please opt not to participate.[/I] [U][SIZE="3"]Character Creation Rules[/SIZE][/U] [B]Level:[/B] 6th [B]Starting XP:[/B] 15,000 [B]Ability Scores:[/B] Standard method ([I]PH[/I] 7). Use the EN World Dice Roller. If you have issues with the dice roller for some reason, let me know and we will work out another rolling option. If your scores are too low, roll a new set in a new post. I do not appreciate it when players roll first using another method and ask later so don't do it. I [B]will[/B] ask you to reroll. [B]Class:[/B] All classes from the [I]PH[/I] are allowed plus the Hexblade ([I]CW[/I]), Swashbuckler ([I]CW[/I]), Favored Soul ([I]CD[/I]), Spirit Shaman ([I]CD[/I]), Warlock ([I]CAr[/I]), Warmage ([I]CAr[/I]), Scout ([I]CAd[/I]), Spellthief ([I]CAd[/I]), Beguiler ([I]PH2[/I]), Duskblade ([I]PH2[/I]), Knight ([I]PH2[/I]), Healer ([I]MH[/I]), Marshal ([I]MH[/I]), Archivist ([I]HoH[/I]), Dread Necromancer ([I]HoH[/I]), and Factotum ([I]Du[/I]). Alternate Class Features found in the [I]EtCR[/I] 205 are available for PCs who wish to be members of The Lightbringers ([I]EtCR[/I] 204). In addition, some class abilities may work differently in Ravenloft ([I]RCS[/I] 36-44). If you don't own the [I]RCS[/I], I will inform you of any changes that apply to your character. [B]Prestige Class:[/B] Any from [I]DMG[/I], [I]EtCR[/I], and [I]HoH[/I] are allowed. [B]Race:[/B] All races from the [I]PH[/I] except the half-orc plus the caliban ([I]RCS[/I]) and half-vistani ([I]RCS[/I]) are allowed. [B]Skills:[/B] Some skills work slightly differently in Ravenloft ([I]RCS[/I] 44-46). I will provide you with any necessary information. In addition the Hypnosis skill is available ([I]RCS[/I] 46). [B]Feats:[/B] Any feats from the [I]PH[/I], [I]EtCR[/I], [I]HoH[/I] and [I]RCS[/I] are allowed. [B]Equipment:[/B] You have 13,000 gp to spend on items from the [I]PH[/I] (including masterwork items) the [I]EtCR[/I] 208-209, or the [I]RCS[/I] 55-59. Magic items are hard to come by in Ravenloft. Any money leftover you may use to create a wishlist of magic items, including enhancement bonuses to masterwork equipment you own. This list can be as long as you want, but must be prioritized, as I will start at the top and approve or reject items from the top-down until your budget is spent. Items can be prioritized multiple times, if you want, such as 6 potions of cure light wounds. I will decide how many you receive. If your character is capable of crafting magic items, you may craft any item from the [I]DMG[/I] for which you meet the prerequisites. Any XP spent will be deducted from your starting total but will not lower your level below 6th. [B]Hit Points:[/B] Standard (maximum at 1st-level and roll each level thereafter). [B]Taint:[/B] The taint rules from [I]HoH[/I] will be in play. If you don't own the [I]HoH[/I], I will inform you of the effects of taint should you receive it and the means by which you can remove it. Taint is generally earned in one of three ways, 1) being exposed to a tainted area, 2) using a tainted magic item, or 3) being the subject of a tainted effect or tainted magic. Just visiting Count Strahd's castle once has the potential to increase your character's taint score so be wary. [B]Other Rules:[/B] Other rules from the [I]RCS[/I] will be in play, but these will generally come into play on a case-by-case basis and having the book is not necessary to play this adventure. Be prepared for some surprises though. Things that are easy in other campaigns (like magically determining someone's alignment or crafting powerful magic items) are a bit different in Ravenloft as the Dark Powers will work against you in many ways. There is a link below to a Player Appendix which includes optional rules available for this campaign which you may use if you wish. [URL="http://www.enworld.org/forum/rogues-gallery/313933-airwalkrrs-expedition-castle-ravenloft.html"]Rogue's Gallery[/URL] [URL="http://www.enworld.org/forum/attachments/talking-talk/50203d1320080914-expedition-castle-ravenloft-recruiting-open-player-appendix.doc"]Player Appendix (optional rules for players)[/URL] [/QUOTE]
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