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<blockquote data-quote="amerigoV" data-source="post: 6485990"><p>I have a mixed review/emotions for this one. On one hand, it gave me a great campaign. On the other, I needed to invest quite a bit of work to get it there. It also was the straw the broke the camel's back for me wrt D&D - I had just finished Eyes of the Lich Queen and had been exhausted by the prep. One look at the two page stat block (not write up - stat block) was it - I officially switch to Savage Worlds and never looked back.</p><p></p><p>I heavily Eberronized it as that was my world of choice at the time. Here is a link to what I did</p><p></p><p><a href="https://savage-ravenloft.obsidianportal.com/wikis/design-diary" target="_blank">https://savage-ravenloft.obsidianportal.com/wikis/design-diary</a></p><p></p><p></p><p>Although I did not do a close comparison, the D&D 3.5 version felt very "crowded" - it seemed like every room at a critter. And since this came out at the end of the D&D cycle, the designers seemed hellbent on putting EVERY undead ever made into this thing. In the end, I played hard on the Insanity side and they PCs really had to free Strahd from his madness. I really changed my view on big climatic endings - the PCs had to deal with the madness in very non-conventional ways.</p><p></p><p>Overall, there is some very good stuff. But if you are not going to run it in 3.5, you might go back to the original one.</p><p></p><p></p><p>My final tip is do some research on horror and story telling. Your goal is to impact the players, not just the PCs.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6485990"] I have a mixed review/emotions for this one. On one hand, it gave me a great campaign. On the other, I needed to invest quite a bit of work to get it there. It also was the straw the broke the camel's back for me wrt D&D - I had just finished Eyes of the Lich Queen and had been exhausted by the prep. One look at the two page stat block (not write up - stat block) was it - I officially switch to Savage Worlds and never looked back. I heavily Eberronized it as that was my world of choice at the time. Here is a link to what I did [url]https://savage-ravenloft.obsidianportal.com/wikis/design-diary[/url] Although I did not do a close comparison, the D&D 3.5 version felt very "crowded" - it seemed like every room at a critter. And since this came out at the end of the D&D cycle, the designers seemed hellbent on putting EVERY undead ever made into this thing. In the end, I played hard on the Insanity side and they PCs really had to free Strahd from his madness. I really changed my view on big climatic endings - the PCs had to deal with the madness in very non-conventional ways. Overall, there is some very good stuff. But if you are not going to run it in 3.5, you might go back to the original one. My final tip is do some research on horror and story telling. Your goal is to impact the players, not just the PCs. [/QUOTE]
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