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Expedition to the Barrier Peaks: Androids, Robots, Assorted Flora and Fauna
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<blockquote data-quote="VorpalBunny" data-source="post: 1507471" data-attributes="member: 4772"><p>Thanks! I haven't quite got that figured out yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As far as I can see, there are two possibilities: 1) Shielding has hit points which regenerate every round as long as the robot is functional. This is the approach used in the adventure (police robots have 20 hit point shields that regenerate 1 hp/round). or 2) Shields don't have hit points, but provide damage reduction. The DR would have to protect against both energy and physical attacks and be in effect as long as the robot is functional. If I went this way, shields would provide DR 5 or 6 to the robot. I'm planning on playtesting both possibilities to see which I like better. However, since shields as hp is how its done in the aventure, I'm leaning that way.</p><p></p><p>Oh and thanks - I know about the <em>Tome of Horrors</em>. I've already grabbed a bunch o' monsters out of there.</p><p></p><p></p><p></p><p>1. If you're refering to the vegepygmies, they're included in the <em>Tome of Horrors</em>. And yeah, I included them. I'm just posting my own monster conversions for feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>2. You didn't have to do anything special to kill a police robot. However lightning and electrical attacks had a 1% chance per hit point of damage sustained to cause a malfunction and shut down the robot. Additionally, at 10 or fewer hit points there was a 50% chance per round that the robot would cease functioning.</p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 1507471, member: 4772"] Thanks! I haven't quite got that figured out yet. ;) As far as I can see, there are two possibilities: 1) Shielding has hit points which regenerate every round as long as the robot is functional. This is the approach used in the adventure (police robots have 20 hit point shields that regenerate 1 hp/round). or 2) Shields don't have hit points, but provide damage reduction. The DR would have to protect against both energy and physical attacks and be in effect as long as the robot is functional. If I went this way, shields would provide DR 5 or 6 to the robot. I'm planning on playtesting both possibilities to see which I like better. However, since shields as hp is how its done in the aventure, I'm leaning that way. Oh and thanks - I know about the [i]Tome of Horrors[/i]. I've already grabbed a bunch o' monsters out of there. 1. If you're refering to the vegepygmies, they're included in the [i]Tome of Horrors[/i]. And yeah, I included them. I'm just posting my own monster conversions for feedback. :) 2. You didn't have to do anything special to kill a police robot. However lightning and electrical attacks had a 1% chance per hit point of damage sustained to cause a malfunction and shut down the robot. Additionally, at 10 or fewer hit points there was a 50% chance per round that the robot would cease functioning. [/QUOTE]
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