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Expedition to the Barrier Peaks: Androids, Robots, Assorted Flora and Fauna
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<blockquote data-quote="VorpalBunny" data-source="post: 1537411" data-attributes="member: 4772"><p>The tri-flower frond. This is a direct conversion from the AD&D 2e <em>Monstrous Compendium</em>. It seems kind of underpowered <strong>as is</strong> for this adventure, so I have an 8 HD/CR 6 version I'm playing around with also. I'm undecided whether to advance the plant for the adventure or stick in the 8-HD version.</p><p></p><p><span style="font-size: 12px"><strong>TRI-FLOWER FROND</strong></span></p><p></p><p><strong>Medium Plant</strong></p><p><strong>Hit Dice:</strong> 3d8+3 (16 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 0 ft.</p><p><strong>Armor Class:</strong> 12 (+2 natural), touch 10, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Tendril +2 melee (pollen)</p><p><strong>Full Attack:</strong> 5 tendrils +2 melee (pollen)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Enzyme, tubules</p><p><strong>Special Qualities:</strong> Plant, tremorsense 5 ft.</p><p><strong>Saves:</strong> Fort +4, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 13, Dex 11, Con 12, Int –, Wis 12, Cha 2 </p><p><strong>Skills:</strong> -</p><p><strong>Feats:</strong> - </p><p><strong>Environment:</strong> Temperate and warm forests</p><p><strong>Organization:</strong> Solitary, pair, or stand (3-10)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 4-7 HD (Medium), 8-12 HD (Large)</p><p><strong>Level Adjustment:</strong> - </p><p></p><p>The deep green stalks of this plant are topped by trumpet-shaped flowers of vivid orange, bright yellows, and intense red; other color combinations are possible, but rare.</p><p><strong>Combat</strong></p><p>Each flower has its own function. The orange one shoots 5 pollen-covered tendrils, each 5 feet long; any creature struck must make a successful Fortitude save or fall into a coma for 1d3 hours. The plant's sensitive rootlets tell the yellow blossom where to find the slumbering victim; the yellow bloom bends over and shakes down a shower of sticky enzyme that will begin digesting the victim. The red blossom extends tendrils into the helpless victim, draining body fluids and sucking up digested material.</p><p><strong>Pollen (Ex):</strong> Creatures struck by the orange flower’s tendrils must succeed at a DC 12 Fort save or fall into a comatose slumber. Sleeping creatures must make another DC 12 Fortitude one minute later or sleep for 1d3 hours. The save DC is Constitution-based.</p><p><strong>Enzyme (Ex):</strong> After a victim falls unconscious, the plant’s tremorsense ability allows the yellow bloom to bend over and shake down a shower of sticky enzyme that causes 2d4 points of damage per round until washed off (damage is reduced by 1 point per flask of water; complete immersion in water removes the sap in one round).</p><p><strong>Tubules (Ex):</strong> As the yellow bloom’s enzyme begins digesting the victim, the red blossom extends tendrils into the helpless victim, draining body fluids at a rate of 1d6 points of damage per round, then sucking up the residual matter after the enzyme has dissolved the victim’s body.</p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 1537411, member: 4772"] The tri-flower frond. This is a direct conversion from the AD&D 2e [i]Monstrous Compendium[/i]. It seems kind of underpowered [b]as is[/b] for this adventure, so I have an 8 HD/CR 6 version I'm playing around with also. I'm undecided whether to advance the plant for the adventure or stick in the 8-HD version. [SIZE=3][B]TRI-FLOWER FROND[/B][/SIZE] [B]Medium Plant[/B] [B]Hit Dice:[/B] 3d8+3 (16 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 0 ft. [B]Armor Class:[/B] 12 (+2 natural), touch 10, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] Tendril +2 melee (pollen) [B]Full Attack:[/B] 5 tendrils +2 melee (pollen) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Enzyme, tubules [B]Special Qualities:[/B] Plant, tremorsense 5 ft. [B]Saves:[/B] Fort +4, Ref +1, Will +2 [B]Abilities:[/B] Str 13, Dex 11, Con 12, Int –, Wis 12, Cha 2 [B]Skills:[/B] - [B]Feats:[/B] - [B]Environment:[/B] Temperate and warm forests [B]Organization:[/B] Solitary, pair, or stand (3-10) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-7 HD (Medium), 8-12 HD (Large) [B]Level Adjustment:[/B] - The deep green stalks of this plant are topped by trumpet-shaped flowers of vivid orange, bright yellows, and intense red; other color combinations are possible, but rare. [B]Combat[/B] Each flower has its own function. The orange one shoots 5 pollen-covered tendrils, each 5 feet long; any creature struck must make a successful Fortitude save or fall into a coma for 1d3 hours. The plant's sensitive rootlets tell the yellow blossom where to find the slumbering victim; the yellow bloom bends over and shakes down a shower of sticky enzyme that will begin digesting the victim. The red blossom extends tendrils into the helpless victim, draining body fluids and sucking up digested material. [B]Pollen (Ex):[/B] Creatures struck by the orange flower’s tendrils must succeed at a DC 12 Fort save or fall into a comatose slumber. Sleeping creatures must make another DC 12 Fortitude one minute later or sleep for 1d3 hours. The save DC is Constitution-based. [B]Enzyme (Ex):[/B] After a victim falls unconscious, the plant’s tremorsense ability allows the yellow bloom to bend over and shake down a shower of sticky enzyme that causes 2d4 points of damage per round until washed off (damage is reduced by 1 point per flask of water; complete immersion in water removes the sap in one round). [B]Tubules (Ex):[/B] As the yellow bloom’s enzyme begins digesting the victim, the red blossom extends tendrils into the helpless victim, draining body fluids at a rate of 1d6 points of damage per round, then sucking up the residual matter after the enzyme has dissolved the victim’s body. [/QUOTE]
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