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Expedition to the Barrier Peaks: Androids, Robots, Assorted Flora and Fauna
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<blockquote data-quote="VorpalBunny" data-source="post: 1575805" data-attributes="member: 4772"><p>Hmmm. Apparently the Squealer is one bad mammajamma when it's converted over to third edition... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><span style="font-size: 12px">SQUEALER</span></strong></p><p></p><p><strong>Large Aberration</strong></p><p><strong>Hit Dice:</strong> 12d8+48 (102 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 30 ft., climb 15 ft.</p><p><strong>Armor Class:</strong> 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 </p><p><strong>Base Attack/Grapple:</strong> +9/+19</p><p><strong>Attack:</strong> Bite +14 melee (1d8+6)</p><p><strong>Full Attack:</strong> Bite +14 melee (1d8+6), 3 claws +12 melee (1d6+3)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Improved grab, rake (1d6+3) </p><p><strong>Special Qualities:</strong> Sound imitation, darkvision 60 ft.</p><p><strong>Saves:</strong> Fort +8, Ref +6, Will +9</p><p><strong>Abilities:</strong> Str 23, Dex 15, Con 18, Int 4, Wis 13, Cha 8 </p><p><strong>Skills:</strong> Climb +9, Hide +4, Listen +6, Spot +6</p><p><strong>Feats:</strong> Alertness, Cleave, Improved Initiative, Multiattack, Power Attack</p><p><strong>Environment:</strong> Temperate plains, hills, mountains and forests</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 13-17 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><strong>Sound Imitation (Ex):</strong> Squealers can imitate the death shrieks and cries of various animals to attract prey. Listeners must succeed at a DC 16 Willpower save to detect the ruse.</p><p><strong>Improved Grab (Ex):</strong> If a squealer hits a Medium or smaller creature with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. A grappling squealer can attempt to rake its opponent.</p><p><strong>Rake (Ex):</strong> Attack bonus +12 melee, damage 1d6+3. The squealer can use all three of its claws in a rake attack.</p><p><strong>Skills:</strong> Due to their coloration, squealers receive a +8 racial bonus to Hide checks when hiding in foliage and trees.</p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 1575805, member: 4772"] Hmmm. Apparently the Squealer is one bad mammajamma when it's converted over to third edition... ;) [B][SIZE=3]SQUEALER[/SIZE][/B] [B]Large Aberration[/B] [B]Hit Dice:[/B] 12d8+48 (102 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 30 ft., climb 15 ft. [B]Armor Class:[/B] 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +9/+19 [B]Attack:[/B] Bite +14 melee (1d8+6) [B]Full Attack:[/B] Bite +14 melee (1d8+6), 3 claws +12 melee (1d6+3) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Improved grab, rake (1d6+3) [B]Special Qualities:[/B] Sound imitation, darkvision 60 ft. [B]Saves:[/B] Fort +8, Ref +6, Will +9 [B]Abilities:[/B] Str 23, Dex 15, Con 18, Int 4, Wis 13, Cha 8 [B]Skills:[/B] Climb +9, Hide +4, Listen +6, Spot +6 [B]Feats:[/B] Alertness, Cleave, Improved Initiative, Multiattack, Power Attack [B]Environment:[/B] Temperate plains, hills, mountains and forests [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 13-17 HD (Large) [B]Level Adjustment:[/B] - [B]Sound Imitation (Ex):[/B] Squealers can imitate the death shrieks and cries of various animals to attract prey. Listeners must succeed at a DC 16 Willpower save to detect the ruse. [B]Improved Grab (Ex):[/B] If a squealer hits a Medium or smaller creature with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. A grappling squealer can attempt to rake its opponent. [B]Rake (Ex):[/B] Attack bonus +12 melee, damage 1d6+3. The squealer can use all three of its claws in a rake attack. [B]Skills:[/B] Due to their coloration, squealers receive a +8 racial bonus to Hide checks when hiding in foliage and trees. [/QUOTE]
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