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Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)
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<blockquote data-quote="QuaziquestGM" data-source="post: 7178157" data-attributes="member: 22559"><p>EDIT: Now opening to Kender characters!</p><p></p><p>(I'm running the same game on Giant ITP and have decided to start one here.)</p><p></p><p>This will be an old school "Expedition to the Barrier Peaks" style Campaign. The theme is LOTR/Greyhawk fantasy characters who would barely understand that a cigarette lighter isn't magic encountering Aliens and spaceships for the first time. This will require a lot of separation of player and character knowledge. </p><p></p><p>1) Generation: </p><p></p><p>4d6b3, reroll all ones. if you don't like what you get default to 28 pt build. Use pathguy for calculations to avoid confusion. Transcribe sheet to mythweaver or other online sheet and post a link here.</p><p></p><p>2) Alignments and class conflicts</p><p></p><p>LG, CG, NG, NN(druid) only. No alignment clashes in your build. No Bard-paladins or Druids in Metal armor. Only Druids may be NN. </p><p></p><p>3) Gestalt build rules.</p><p>One side must be chosen from this list: Barbarian, Cleric, Druid, Fighter, Ranger, Rogue, Paladin, Wizard, Sorcerer.</p><p>The other side may be chosen from Bard, Witch(dmg), non-Asian flavored Wotc, Arcana Evolved. </p><p>BANNED: Monks, Necromancers, Book of 9 Swords, Factotum, Ritual Warrior, Oathbound, anything with a 'world though' mechanic. </p><p></p><p>4) Race. Human, elf, halfling, gnome, 1/2 ork, 1/2 elf, Dwarf, and the Faen from Arcana Evolved.</p><p></p><p>5) Starting at level one. Max hp. </p><p></p><p>6) Starting wealth for level 2. That should be enough to equip both sides of the build. </p><p></p><p>7) Religion: Setting is homebrew generic 'fire arms free' fantasy with 'fast and loose' pantheons. You may worship Greek, Norse, Greyhawk, ect. Nothing that requires human sacrifice. Kord, Desna, Baulder, Demeter are all fine. </p><p></p><p>8) In game crafting?: Scribe scroll, brew potion only for magic items. Party will have contacts for supplying gear. Craft Arrow or Craft Leather/smiting would only be needed for repairing gear and replacing arrows. What I'm getting at is that it would be better to spend the skill points elsewhere. </p><p></p><p>9) Gameplay style? Mix of overland travel and exploration and dungeon crawl. May get a bit hack n slash at times. Going for 'aimed sandbox' cribbing encounters and monters from some PF Adventure paths, a couple DCCs, and some classic 1 and 2 ed modules worked together with my own not-too-original plot. </p><p></p><p>10)Mounts, pets, animal companions? Don't spend money on them to start. Mounts will be provided by sponsor. Druid may start with pet, but first encounter will be in a semi-civilized area. Don't get too attached as they might get 'face hugger-ed' at some point..... </p><p></p><p>11) Game will be played on this forum. Combat rolls in the IC tread. Expected posting frequency is Daily. </p><p></p><p>Remember, the style of game is "Expedition to the Barrier Peaks". Google it. Tolkien/Greyhawk style characters discovering 'strange magics and creatures' from 'above the sky', but no pre-existing experience with technology more advanced than a heavy crossbow.</p><p></p><p></p><p>Game will start when I get 5 approved characters. Open to 8 players. </p><p></p><p>Pre-emptive faq:</p><p></p><p></p><p>Q: No LN or CN?</p><p>A: I'm running an adventure game, not an exercise in arguing relative morality or schizophrenia.</p><p></p><p> Q: Can I play an android, cyborg, mutant, were-critter...? </p><p></p><p>A: <a href="https://www.youtube.com/watch?v=NPOb3DlB7WA" target="_blank">https://www.youtube.com/watch?v=NPOb3DlB7WA</a></p><p>Not as a starting character, and any acquired templates/curses/upgrades/afflictions will probably not be by player choice. </p><p></p><p></p><p>Q: How will combat work. </p><p>A: First round will usually be in posting order. roll initiative for the next round in your first combat post. Give a set of intentions and a set of 10 d20 rolls for any attacks/saves/or attacks that come up before you post next. GM will narrate the details per round. </p><p></p><p>Q: Can I play a Jedi/force adept?</p><p>A: Find a holocron and a couple kyber crystals on the random treasure rolls and we'll talk. </p><p></p><p>Q: How will we be handling figuring out technology when we find it?</p><p>A: With a complicated chart and maybe some amputations....Or random button pushing while hopefully pointing the 'business' end away from you...</p><p></p><p></p><p>Q: Can I use Unearthed Arcana or PHBII or racial substitution levels?</p><p>A: Ask me about a particular option and I'll consider it. If you are wanting the generic classes the answer is no. </p><p></p><p>Q: Can I use d20 modern for the none core side of the build? Like Fast hero?</p><p>A: Sure. use the 3.5 skill list. </p><p></p><p>Q: How far will this game go? </p><p>A: I have enough material to get to level 20 three or four times... Would start multi-gestalting when we get to higher level or using some version of XP point buy.</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 7178157, member: 22559"] EDIT: Now opening to Kender characters! (I'm running the same game on Giant ITP and have decided to start one here.) This will be an old school "Expedition to the Barrier Peaks" style Campaign. The theme is LOTR/Greyhawk fantasy characters who would barely understand that a cigarette lighter isn't magic encountering Aliens and spaceships for the first time. This will require a lot of separation of player and character knowledge. 1) Generation: 4d6b3, reroll all ones. if you don't like what you get default to 28 pt build. Use pathguy for calculations to avoid confusion. Transcribe sheet to mythweaver or other online sheet and post a link here. 2) Alignments and class conflicts LG, CG, NG, NN(druid) only. No alignment clashes in your build. No Bard-paladins or Druids in Metal armor. Only Druids may be NN. 3) Gestalt build rules. One side must be chosen from this list: Barbarian, Cleric, Druid, Fighter, Ranger, Rogue, Paladin, Wizard, Sorcerer. The other side may be chosen from Bard, Witch(dmg), non-Asian flavored Wotc, Arcana Evolved. BANNED: Monks, Necromancers, Book of 9 Swords, Factotum, Ritual Warrior, Oathbound, anything with a 'world though' mechanic. 4) Race. Human, elf, halfling, gnome, 1/2 ork, 1/2 elf, Dwarf, and the Faen from Arcana Evolved. 5) Starting at level one. Max hp. 6) Starting wealth for level 2. That should be enough to equip both sides of the build. 7) Religion: Setting is homebrew generic 'fire arms free' fantasy with 'fast and loose' pantheons. You may worship Greek, Norse, Greyhawk, ect. Nothing that requires human sacrifice. Kord, Desna, Baulder, Demeter are all fine. 8) In game crafting?: Scribe scroll, brew potion only for magic items. Party will have contacts for supplying gear. Craft Arrow or Craft Leather/smiting would only be needed for repairing gear and replacing arrows. What I'm getting at is that it would be better to spend the skill points elsewhere. 9) Gameplay style? Mix of overland travel and exploration and dungeon crawl. May get a bit hack n slash at times. Going for 'aimed sandbox' cribbing encounters and monters from some PF Adventure paths, a couple DCCs, and some classic 1 and 2 ed modules worked together with my own not-too-original plot. 10)Mounts, pets, animal companions? Don't spend money on them to start. Mounts will be provided by sponsor. Druid may start with pet, but first encounter will be in a semi-civilized area. Don't get too attached as they might get 'face hugger-ed' at some point..... 11) Game will be played on this forum. Combat rolls in the IC tread. Expected posting frequency is Daily. Remember, the style of game is "Expedition to the Barrier Peaks". Google it. Tolkien/Greyhawk style characters discovering 'strange magics and creatures' from 'above the sky', but no pre-existing experience with technology more advanced than a heavy crossbow. Game will start when I get 5 approved characters. Open to 8 players. Pre-emptive faq: Q: No LN or CN? A: I'm running an adventure game, not an exercise in arguing relative morality or schizophrenia. Q: Can I play an android, cyborg, mutant, were-critter...? A: [url]https://www.youtube.com/watch?v=NPOb3DlB7WA[/url] Not as a starting character, and any acquired templates/curses/upgrades/afflictions will probably not be by player choice. Q: How will combat work. A: First round will usually be in posting order. roll initiative for the next round in your first combat post. Give a set of intentions and a set of 10 d20 rolls for any attacks/saves/or attacks that come up before you post next. GM will narrate the details per round. Q: Can I play a Jedi/force adept? A: Find a holocron and a couple kyber crystals on the random treasure rolls and we'll talk. Q: How will we be handling figuring out technology when we find it? A: With a complicated chart and maybe some amputations....Or random button pushing while hopefully pointing the 'business' end away from you... Q: Can I use Unearthed Arcana or PHBII or racial substitution levels? A: Ask me about a particular option and I'll consider it. If you are wanting the generic classes the answer is no. Q: Can I use d20 modern for the none core side of the build? Like Fast hero? A: Sure. use the 3.5 skill list. Q: How far will this game go? A: I have enough material to get to level 20 three or four times... Would start multi-gestalting when we get to higher level or using some version of XP point buy. [/QUOTE]
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Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)
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