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Expedition to the Demonweb Pits as a sequel to Out of the Abyss?
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<blockquote data-quote="hastur_nz" data-source="post: 7093338" data-attributes="member: 40592"><p>I've used some of Expedition to the Demonweb Pits, under 3.5 rules as the 'cap stone' for Shattered Gates of Slaughterguarde, so from memory it was more like 9th level PC's for me. I've also played the first half of Out of the Abyss, and skim-read the second half as we moved on to another adventure. I've also DM'd various campaigns which went from level 1 to level 20+ in 3.5, 4.0 (1-30+), and 5e (1-20+).</p><p></p><p>One thing about top-tier campaigns, is that whatever you use for the adventure(s), you'll need to customise it to some degree, to make it an appropriate challenge for your particular group of players. Exactly how much work this is will depend, but for 5e there's little or no decent published material for play up to level 20, and the guidelines in the DMG break down, as do a lot of the monsters in the MM - generally "as written" fights are just not tough enough especially if you have seasoned players with seasoned PC's. And you have to balance the "grind" as everything has so many hit points, turns can take forever, etc etc. So no matter what, you're going to have some work ahead of you, to keep it fun...</p><p></p><p>From memory, I'd say Expedition to the Demonweb Pits is actually quite similar to the second half of Out of the Abyss - plotting and scheming among various demons, which the PC's might leverage to defeat their plot(s). Also, as written it really isn't geared towards what I'd call "Epic" style play - definitely mid-tier. So I'm not sure it would easily translate into a level 16-20 adventure. By all means have a flick through it / do some more research, and make up your own mind, but I think you are in danger of a major plot re-tread.</p><p></p><p>I think you could certainly use "full" version of demon princes etc, instead of the very-much-nerfed "aspects" that (from memory) are in EttDP, but I suspect you'll also be doing a heck of a lot of re-work for every potential combat encounter, to make it more appropriate to the PC's levels. Bear in mind, EttDP was one of the last 3.5 adventure books, where they really started to focus on set-piece combats that were pretty well designed, ala 4th edition, so in a sense you've got some interesting combat encounters, but you might just find it a lot of work to find / tweak (or make up) appropriate 5e monsters to keep it challenging.</p><p></p><p>Personally, I'd be more inclined to use the original AD&D module, Q1, and convert that to 5e, I suspect it would be no more difficult and it's kind of more linear in terms of "get Lolth". Or, use something more like the end-part(s) of the Savage Tide Adventure Path (I ran it in 4e; BBEG = Demogorgon, but could be changed; it's a cool extra-planar romp towards the end), or go Planescape e.g. Dead Gods (currently I'm playing this in 5e, using a free conversion pdf; our DM plans on going to level 20 IIRC; BBEG is Orcus? You'd probably only need the second half bits). Or, do something completely home-brew.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7093338, member: 40592"] I've used some of Expedition to the Demonweb Pits, under 3.5 rules as the 'cap stone' for Shattered Gates of Slaughterguarde, so from memory it was more like 9th level PC's for me. I've also played the first half of Out of the Abyss, and skim-read the second half as we moved on to another adventure. I've also DM'd various campaigns which went from level 1 to level 20+ in 3.5, 4.0 (1-30+), and 5e (1-20+). One thing about top-tier campaigns, is that whatever you use for the adventure(s), you'll need to customise it to some degree, to make it an appropriate challenge for your particular group of players. Exactly how much work this is will depend, but for 5e there's little or no decent published material for play up to level 20, and the guidelines in the DMG break down, as do a lot of the monsters in the MM - generally "as written" fights are just not tough enough especially if you have seasoned players with seasoned PC's. And you have to balance the "grind" as everything has so many hit points, turns can take forever, etc etc. So no matter what, you're going to have some work ahead of you, to keep it fun... From memory, I'd say Expedition to the Demonweb Pits is actually quite similar to the second half of Out of the Abyss - plotting and scheming among various demons, which the PC's might leverage to defeat their plot(s). Also, as written it really isn't geared towards what I'd call "Epic" style play - definitely mid-tier. So I'm not sure it would easily translate into a level 16-20 adventure. By all means have a flick through it / do some more research, and make up your own mind, but I think you are in danger of a major plot re-tread. I think you could certainly use "full" version of demon princes etc, instead of the very-much-nerfed "aspects" that (from memory) are in EttDP, but I suspect you'll also be doing a heck of a lot of re-work for every potential combat encounter, to make it more appropriate to the PC's levels. Bear in mind, EttDP was one of the last 3.5 adventure books, where they really started to focus on set-piece combats that were pretty well designed, ala 4th edition, so in a sense you've got some interesting combat encounters, but you might just find it a lot of work to find / tweak (or make up) appropriate 5e monsters to keep it challenging. Personally, I'd be more inclined to use the original AD&D module, Q1, and convert that to 5e, I suspect it would be no more difficult and it's kind of more linear in terms of "get Lolth". Or, use something more like the end-part(s) of the Savage Tide Adventure Path (I ran it in 4e; BBEG = Demogorgon, but could be changed; it's a cool extra-planar romp towards the end), or go Planescape e.g. Dead Gods (currently I'm playing this in 5e, using a free conversion pdf; our DM plans on going to level 20 IIRC; BBEG is Orcus? You'd probably only need the second half bits). Or, do something completely home-brew. [/QUOTE]
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