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Expedition to the Demonweb Pits ToC
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<blockquote data-quote="Celeblas" data-source="post: 3439695" data-attributes="member: 44040"><p>@Shemeska</p><p>The Mercenary Yugoloths is a reusable encounter. During their journey around the planes the PCs will probably gain some enemies. They will place a 10,000gp bounty on the PCs head and some Yugoloths are going to collect it.</p><p>The encounter consists of 3 Mezzoloths and Ekzireth the Nycaloth. The Nycloth begins the assault from the air after his Mezzoloth servants shroud the PCs in couldkill spells. During the combat there are four Dabus in the street. One tries to flee and get help to stop the fighting, while the remaining Dabu project illusinary pictures telling both parties to stop. A nice idea in my opinion as it adds quite well to the flavour of Sigil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p>Although I haven't read Expedition to Castle Ravenloft I heard the complains about the missing information from where monsters were taken. It seems WotC listened as they included the source of the monster below its name. </p><p></p><p>The Jackals Scholars: At some point the PCs probaly will try to aquire more information concerning the Demonweb and Rule-of-Three names Kemet and Gbemisola as a possible source. Both are Jackal Lords who will disguise themself as a pair of dog-headed Hound Archons. For some money the PCs can gain several bits of useful information during this roleplaying encounter. </p><p>If the PCs see through the Disguise this encounter may result in combat but it seems as if it isn't intended this way. Nontheless a description oof a possiible combat encounter is given at the end of the chapter.</p><p></p><p></p><p>@Razz</p><p>The monster entry about the Dabus is quite cool. I especiall liked the advice how to roleplay the picture language of the Dabu.</p><p></p><p>Abyssal Giants are, well... giants living in the Abyss. One theory claims they originated on the Material Plane but were dragged into the Abyss as a result of their way of life, another theory claims they made an unfortunate bargain with the Prince of Demons. They can throw exploding rocks, reshape the ground around them permanently as a full-round action (e.g. creating a pit below the PCs feet) and deal extra dice of vile damage on a critical hit. Personally I am not very impressed by this monster.</p><p></p><p>Corrupted by the Abyss is indeed an inherited template which can be added to any corporeal creature. The entry states that it forst appeared in the Book of Vile Darkness. The creature gains fracial d8 Hit Dies, improved natural armor and natural attacks, some ability score adjustments, damage reduction and resistance against electricity, fast healing, resistance to poison and higher DCs for every special attack the base creature has.</p><p>The CR-adjustment and several of the mentioned abilities depend on the base creatures number of hit-dice.</p><p></p><p>Cembion actually should read Cambion. Looks like I generated some typos while typewriting the ToC. Sorry about that. I suppose the Cambion demon was introduced way before 3rd Edition and it is the offspring of a male demon and a female planetouched like a tiefling. The term is quite often used to descripe any humanoid half-fiend. Cambions are spurned by their fathers and specialize in gathering information to exchange them for power and prestige. They have the Alternate Form ability and do not suffer from armor check penalties when it comes down to Hide and Move Silently.</p><p></p><p>The Carnevus Demon is a CR9 Tana'ri with four arms and two mouth (but one head). It can cast two spells per round, can fight with a weapon in each hand without penalties, and can decide to cast only one spell per round and instead counterspell another spell as if using dispel magic one per round. In the Bloodwar they serve as backround tropps using their spell-like abilities. They are the child of a tanar'ri and a lamia noble and are often found in Graz'zts realms or on other planes.</p><p></p><p>I'm going to have a look the PrCs next and will provide some information on them later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>@kenmarable</p><p>Sorry I cannot tell for sure at the very moment as I haven't read very much of the book so far. The initial encounter includes several drow, the Sigil part seems to be almost drow-free, same for the Yggdrasil chapter, the Demonweb chapter is very drwo heavy and includes several spider-monsters from MM1-4 as well as some demons, the Zelatar chapter seems to be non-drow as well and the final chapter takes place in the Demonweb again.</p><p>Seems to be not so drow heavy at all.</p></blockquote><p></p>
[QUOTE="Celeblas, post: 3439695, member: 44040"] @Shemeska The Mercenary Yugoloths is a reusable encounter. During their journey around the planes the PCs will probably gain some enemies. They will place a 10,000gp bounty on the PCs head and some Yugoloths are going to collect it. The encounter consists of 3 Mezzoloths and Ekzireth the Nycaloth. The Nycloth begins the assault from the air after his Mezzoloth servants shroud the PCs in couldkill spells. During the combat there are four Dabus in the street. One tries to flee and get help to stop the fighting, while the remaining Dabu project illusinary pictures telling both parties to stop. A nice idea in my opinion as it adds quite well to the flavour of Sigil :). Although I haven't read Expedition to Castle Ravenloft I heard the complains about the missing information from where monsters were taken. It seems WotC listened as they included the source of the monster below its name. The Jackals Scholars: At some point the PCs probaly will try to aquire more information concerning the Demonweb and Rule-of-Three names Kemet and Gbemisola as a possible source. Both are Jackal Lords who will disguise themself as a pair of dog-headed Hound Archons. For some money the PCs can gain several bits of useful information during this roleplaying encounter. If the PCs see through the Disguise this encounter may result in combat but it seems as if it isn't intended this way. Nontheless a description oof a possiible combat encounter is given at the end of the chapter. @Razz The monster entry about the Dabus is quite cool. I especiall liked the advice how to roleplay the picture language of the Dabu. Abyssal Giants are, well... giants living in the Abyss. One theory claims they originated on the Material Plane but were dragged into the Abyss as a result of their way of life, another theory claims they made an unfortunate bargain with the Prince of Demons. They can throw exploding rocks, reshape the ground around them permanently as a full-round action (e.g. creating a pit below the PCs feet) and deal extra dice of vile damage on a critical hit. Personally I am not very impressed by this monster. Corrupted by the Abyss is indeed an inherited template which can be added to any corporeal creature. The entry states that it forst appeared in the Book of Vile Darkness. The creature gains fracial d8 Hit Dies, improved natural armor and natural attacks, some ability score adjustments, damage reduction and resistance against electricity, fast healing, resistance to poison and higher DCs for every special attack the base creature has. The CR-adjustment and several of the mentioned abilities depend on the base creatures number of hit-dice. Cembion actually should read Cambion. Looks like I generated some typos while typewriting the ToC. Sorry about that. I suppose the Cambion demon was introduced way before 3rd Edition and it is the offspring of a male demon and a female planetouched like a tiefling. The term is quite often used to descripe any humanoid half-fiend. Cambions are spurned by their fathers and specialize in gathering information to exchange them for power and prestige. They have the Alternate Form ability and do not suffer from armor check penalties when it comes down to Hide and Move Silently. The Carnevus Demon is a CR9 Tana'ri with four arms and two mouth (but one head). It can cast two spells per round, can fight with a weapon in each hand without penalties, and can decide to cast only one spell per round and instead counterspell another spell as if using dispel magic one per round. In the Bloodwar they serve as backround tropps using their spell-like abilities. They are the child of a tanar'ri and a lamia noble and are often found in Graz'zts realms or on other planes. I'm going to have a look the PrCs next and will provide some information on them later :). @kenmarable Sorry I cannot tell for sure at the very moment as I haven't read very much of the book so far. The initial encounter includes several drow, the Sigil part seems to be almost drow-free, same for the Yggdrasil chapter, the Demonweb chapter is very drwo heavy and includes several spider-monsters from MM1-4 as well as some demons, the Zelatar chapter seems to be non-drow as well and the final chapter takes place in the Demonweb again. Seems to be not so drow heavy at all. [/QUOTE]
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