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<blockquote data-quote="BSF" data-source="post: 2232793" data-attributes="member: 13098"><p>It doesn't seem like we really hashed it out on Friday, so let's open up the discussion here. </p><p></p><p>How do you want to handle experience allocation between your primaries and secondaries? </p><p></p><p>Do you want the experience to flow between the two groups transparently? This would mean that one set of characters is essentially earning exp off camera.</p><p></p><p>Do you want there to be absolutely no bleedover between the two groups? Your current character is the one earning exp and the other character doesn't see any benefit from it at all.</p><p></p><p>Do you want to compromise somewhere in the middle?</p><p></p><p>I am tempted to make it a poll and just force votes. But I am more interested in what everyone has to say about the issue. So I think I will leave this free-form. Post your thoughts and preferences. </p><p></p><p>A couple of points to remember: <ul> <li data-xf-list-type="ul"> The timelines of the two groups are not parallel right now. </li> <li data-xf-list-type="ul"> The secondaries exist in an episodic universe for the time being.</li> <li data-xf-list-type="ul"> The primaries have a non-episodic timeline right now where you are managing time to meet your objectives. (Though if everyone prefers more episodic styles of play, we could also change that.)</li> <li data-xf-list-type="ul"> There is no story reason why the two groups will ever need to meet. (Though they could, depending on your actions.)</li> <li data-xf-list-type="ul"> Because the experience variant we use slows advancement down, this would be one way to speed it back up.</li> </ul><p></p><p>I leave it up to you guys to decide. But let's get a discussion rolling.</p></blockquote><p></p>
[QUOTE="BSF, post: 2232793, member: 13098"] It doesn't seem like we really hashed it out on Friday, so let's open up the discussion here. How do you want to handle experience allocation between your primaries and secondaries? Do you want the experience to flow between the two groups transparently? This would mean that one set of characters is essentially earning exp off camera. Do you want there to be absolutely no bleedover between the two groups? Your current character is the one earning exp and the other character doesn't see any benefit from it at all. Do you want to compromise somewhere in the middle? I am tempted to make it a poll and just force votes. But I am more interested in what everyone has to say about the issue. So I think I will leave this free-form. Post your thoughts and preferences. A couple of points to remember:[list] [*] The timelines of the two groups are not parallel right now. [*] The secondaries exist in an episodic universe for the time being. [*] The primaries have a non-episodic timeline right now where you are managing time to meet your objectives. (Though if everyone prefers more episodic styles of play, we could also change that.) [*] There is no story reason why the two groups will ever need to meet. (Though they could, depending on your actions.) [*] Because the experience variant we use slows advancement down, this would be one way to speed it back up. [/list] I leave it up to you guys to decide. But let's get a discussion rolling. [/QUOTE]
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