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<blockquote data-quote="Water Bob" data-source="post: 5839910" data-attributes="member: 92305"><p>This is another "I wonder who else does this" post. I started my campaign with the intent on playing through the characters' full lives (or...a lot of it. Plans are always flexible in an RPG).</p><p> </p><p>We started the game with the characters at 11 years old. Each session, we skipped a year (played a session at age 12, then age 13-14, then age 15), and we watched the characters change from being children to warriors. Then, we went straight into their first bloody encounter.</p><p> </p><p>Well, we've just finished that up. The PCs are returning to the village as heroes. Their clansmen will be suitably in awe of what these 16 year olds have accomplished.</p><p> </p><p>Once they get back, I think it's going to be time to advance the clock again. I think I'm going to move it ahead two or three years. I'll quickly cover the time by allowing crafting, describing the general events that occur of the time, and take care of any long-term goals that the PCs can get done within the time frame (like learn a new language--stuff like that). I may even describe changing dynamics with NPCs and even introduce a new NPC. </p><p> </p><p>Then, with the PCs now aged 18 or 19 or 20 (depending on how long I advance the clock), we'll begin the next great adventure that will happen in their lives.</p><p> </p><p><span style="color: green"><strong>I'm going to give the PCs XP for this time we skipped.</strong></span> Not much, but a little. I figure that they didn't stop learning and having at least some experiences as the time goes by--advancing them almost as I would an important NPC.</p><p> </p><p>What I think is fair is 1,000 XP (3.5 based game) per game year. Since that works out to 2.7 points per day, I'll round up to 3 XP per day.</p><p> </p><p>So, if I skip 18 months, then the characters get 1620 XP. If I skip 2 years even, I'll probably just give them the 2000 XP.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Now, before you D&D players start foaming at the mouth and telling me that my "system" is all wrong, know that I'm not playing D&D. I'm playing the Conan RPG, which is based on 3.5 E D&D (and, thus, has a lot of simularities). With Conan, the GM has total control of XP awards. There is not structed system as there is with D&D. Monsters don't have XP assigned to them, and there's no CR ratings. XP awards are whatever the GM deems appropriate.</p><p> </p><p><span style="color: green"><strong>The question of this post becomes: Do you skip time in your game? And, if you do, do you award some XP to the PCs to account for that game time not played?</strong></span></p><p></p><p></p><p></p><p></p><p></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: white"><strong>EDIT: </strong>I meant for this to follow the Dire Straits OP, but someone beat me to second spot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5839910, member: 92305"] This is another "I wonder who else does this" post. I started my campaign with the intent on playing through the characters' full lives (or...a lot of it. Plans are always flexible in an RPG). We started the game with the characters at 11 years old. Each session, we skipped a year (played a session at age 12, then age 13-14, then age 15), and we watched the characters change from being children to warriors. Then, we went straight into their first bloody encounter. Well, we've just finished that up. The PCs are returning to the village as heroes. Their clansmen will be suitably in awe of what these 16 year olds have accomplished. Once they get back, I think it's going to be time to advance the clock again. I think I'm going to move it ahead two or three years. I'll quickly cover the time by allowing crafting, describing the general events that occur of the time, and take care of any long-term goals that the PCs can get done within the time frame (like learn a new language--stuff like that). I may even describe changing dynamics with NPCs and even introduce a new NPC. Then, with the PCs now aged 18 or 19 or 20 (depending on how long I advance the clock), we'll begin the next great adventure that will happen in their lives. [COLOR=green][B]I'm going to give the PCs XP for this time we skipped.[/B][/COLOR] Not much, but a little. I figure that they didn't stop learning and having at least some experiences as the time goes by--advancing them almost as I would an important NPC. What I think is fair is 1,000 XP (3.5 based game) per game year. Since that works out to 2.7 points per day, I'll round up to 3 XP per day. So, if I skip 18 months, then the characters get 1620 XP. If I skip 2 years even, I'll probably just give them the 2000 XP. Now, before you D&D players start foaming at the mouth and telling me that my "system" is all wrong, know that I'm not playing D&D. I'm playing the Conan RPG, which is based on 3.5 E D&D (and, thus, has a lot of simularities). With Conan, the GM has total control of XP awards. There is not structed system as there is with D&D. Monsters don't have XP assigned to them, and there's no CR ratings. XP awards are whatever the GM deems appropriate. [COLOR=green][B]The question of this post becomes: Do you skip time in your game? And, if you do, do you award some XP to the PCs to account for that game time not played?[/B][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][/COLOR] [COLOR=white][B]EDIT: [/B]I meant for this to follow the Dire Straits OP, but someone beat me to second spot! :confused:[/COLOR] [/QUOTE]
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