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<blockquote data-quote="kitsune9" data-source="post: 5840448" data-attributes="member: 18507"><p>I don't think your system is wrong at all! Matter of fact, if you think it's a good representation to:</p><p></p><p>1. Advance at a slow progression of an adventure a year</p><p>2. Keep the advancement confined to within a level per year</p><p></p><p>then, I think you got something there. As for me, I have our modules at a "set" timeframe as well though probably not nearly as long as yours. If it's a short module, it's 2 weeks - 1 week to represent actual "game time" and 1 week for down time (for the players to craft things, make Perform checks, etc.). If it's a standard module (little travel, but a couple of levels to be gained), then it's a month, 15 days of actual game time and 15 days of down time. If there's travel involved, then some modules will be longer than others. I always include a downtime component to each module so players who are crafters, alchemists, or just want to be performers can make use of those abilities as well.</p><p></p><p>I personally don't like the concept of being Zero to Hero before your 21st birthday unless I'm running the Forgotten Realms, so I purposed lag the time between adventures.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5840448, member: 18507"] I don't think your system is wrong at all! Matter of fact, if you think it's a good representation to: 1. Advance at a slow progression of an adventure a year 2. Keep the advancement confined to within a level per year then, I think you got something there. As for me, I have our modules at a "set" timeframe as well though probably not nearly as long as yours. If it's a short module, it's 2 weeks - 1 week to represent actual "game time" and 1 week for down time (for the players to craft things, make Perform checks, etc.). If it's a standard module (little travel, but a couple of levels to be gained), then it's a month, 15 days of actual game time and 15 days of down time. If there's travel involved, then some modules will be longer than others. I always include a downtime component to each module so players who are crafters, alchemists, or just want to be performers can make use of those abilities as well. I personally don't like the concept of being Zero to Hero before your 21st birthday unless I'm running the Forgotten Realms, so I purposed lag the time between adventures. [/QUOTE]
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