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<blockquote data-quote="Creamsteak" data-source="post: 636650" data-attributes="member: 552"><p>Sollir's idea revolved around reducing the xp needed to gain a level instead of adjusting the xp reward, for mechanical reasons. For instance, you could use this table:</p><p></p><p><strong><u>Character Level/XP Requirement</u></strong></p><p>1/ 0</p><p>2/ 750</p><p>3/ 2250</p><p>4/ 4500</p><p>5/ 7500</p><p>6/ 11250</p><p>7/ 15750</p><p>8/ 21000</p><p>9/ 27000</p><p>10/ 33750</p><p>11/ 41250</p><p>12/ 49500</p><p>13/ 58500</p><p>14/ 68250</p><p>15/ 78750</p><p>16/ 90000</p><p>17/ 102000</p><p>18/ 114750</p><p>19/ 128250</p><p>20/ 142500</p><p></p><p>This is basically done to reduce the number of combats required to level. Role-playing xp is of course, valuable, as are avoided combats and significant non-combat encounters, but most games end up in a fight at some time. And fights are long on the IC boards, a week on average, occationally longer. In a year of playing every other week, a group of 6 characters should be around 7th-8th level, at least in my home-games. The Psionicle, running for well over a year, has only progressed 2-4 levels per character. That's fine, I'm not at all complaining -just setting some examples. Also, the LHHS (Light Hearted Hack n' Slash) turned enough XP from an adventure to gain 2 levels, because of the PCs increased power level over average, and the ECL adjustment system I use. </p><p></p><p>So, this is still a case by case basis, and to set the context for this discussion, I think we are all refering to a 'standard' DnD game on these boards. A standard game with roughly 13.3 'encounters' (whether combat or not) over the course of a character's level progression.</p><p></p><p>Now, in my opinion, I don't like XP rewards based on my time spent. Why? Well, personally, I don't like to be rewarded when I play. That being, I like to 'take' my experience by succeeding at something difficult. Whether that's convincing the town council that I'm not a criminal, convincing a 13th level cleric to travel 900 miles with me to seal a den of evil, or killing a really mean kobold ranger. If I'm rewarded, I feel shafted. I know that sounds odd, but I'm a big fan of fighting for what my character's purpose (slaying evil, genocide, or somewhere in between), rather than posting 'just to post.'</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 636650, member: 552"] Sollir's idea revolved around reducing the xp needed to gain a level instead of adjusting the xp reward, for mechanical reasons. For instance, you could use this table: [b][U]Character Level/XP Requirement[/u][/b] 1/ 0 2/ 750 3/ 2250 4/ 4500 5/ 7500 6/ 11250 7/ 15750 8/ 21000 9/ 27000 10/ 33750 11/ 41250 12/ 49500 13/ 58500 14/ 68250 15/ 78750 16/ 90000 17/ 102000 18/ 114750 19/ 128250 20/ 142500 This is basically done to reduce the number of combats required to level. Role-playing xp is of course, valuable, as are avoided combats and significant non-combat encounters, but most games end up in a fight at some time. And fights are long on the IC boards, a week on average, occationally longer. In a year of playing every other week, a group of 6 characters should be around 7th-8th level, at least in my home-games. The Psionicle, running for well over a year, has only progressed 2-4 levels per character. That's fine, I'm not at all complaining -just setting some examples. Also, the LHHS (Light Hearted Hack n' Slash) turned enough XP from an adventure to gain 2 levels, because of the PCs increased power level over average, and the ECL adjustment system I use. So, this is still a case by case basis, and to set the context for this discussion, I think we are all refering to a 'standard' DnD game on these boards. A standard game with roughly 13.3 'encounters' (whether combat or not) over the course of a character's level progression. Now, in my opinion, I don't like XP rewards based on my time spent. Why? Well, personally, I don't like to be rewarded when I play. That being, I like to 'take' my experience by succeeding at something difficult. Whether that's convincing the town council that I'm not a criminal, convincing a 13th level cleric to travel 900 miles with me to seal a den of evil, or killing a really mean kobold ranger. If I'm rewarded, I feel shafted. I know that sounds odd, but I'm a big fan of fighting for what my character's purpose (slaying evil, genocide, or somewhere in between), rather than posting 'just to post.' [/QUOTE]
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