Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Experience II OOC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thanee" data-source="post: 1852572" data-attributes="member: 478"><p>Hit Points: Instead of rolling you get a fixed number, which is determined by your hit die (HD), which is the d4 in your case, by taking the maximum result, divide by two and then add one. So your sorcerer will always "roll" a 3 for hit points.</p><p></p><p>Feats: First, your feats are not legal, since Precise Shot has Point Blank Shot as a prerequisite. Then, Spell Focus needs to be specified, for what school it will be (i.e. Evocation or Enchantment). Also, since you are human, you have another feat at 1st level! I'd stay away from Brew Potion, it doesn't seem very useful for a sorcerer, since you do not know many spells to use it with. I'm not sure how useful item crafting will be in general, also, so it might be best to stay away from it completely. Maybe Paxus can tell you more about that. Point Blank Shot would make sense, too (see previous comment). I'm also not so sure about Extend Spell. As a sorcerer you normally can simply recast the spell, so it's rarely needed. A good metamagic feat for a sorcerer of that level is Heighten Spell, as it will make your spells much harder to resist, if necessary. Greater Spell Focus and at this level Spell Penetration are also good ideas in general.</p><p></p><p>Spells: You <em>absolutely need</em> Prestidigitation (who needs Resistance, anyways - buy a cloak). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In general, I think you have too many damage dealing spells. You can only cast one of those at a time, anyways. Also, you have Greater Invisibility at 4th and 5th level, which is obviously wrong.</p><p></p><p>I'll list a few additional spells, which are very good choices for sorcerers (some are especially good with Heighten Spell, like <em>Glitterdust</em>, or <em>Slow</em>), maybe you like some of those, maybe not. They are just suggestions and should be seen as those. It's your character, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Lvl 1 (5 spells known):</p><p>1.Mage Armor</p><p>2.Identify M</p><p>3.True Strike</p><p>4.Magic Missile</p><p>5.Alarm</p><p></p><p><em>Ray of Enfeeblement</em> (nasty with Empower Spell), <em>Shield</em>.</p><p></p><p>Not a big fan of <em>True Strike</em> as it's usually equally good to simply cast <em>Magic Missile</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Lvl 2 (5 spells known):</p><p>1.Locate Object</p><p>2.See Invisibility</p><p>3.Hideous Laughter</p><p>4.Acid Arrow</p><p>5.Invisibility</p><p></p><p><em>False Life</em> (the sorcerer's "heal", incredible with Empower Spell), <em>Glitterdust</em> (no SR, area, multi-purpose, great with Heighten Spell).</p><p></p><p>This is a tough level for sure. Sooo many good spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Lvl 3 (4 spells known)</p><p>1.Dispel Magic</p><p>2.Halt Undead</p><p>3.Flame Arrow</p><p>4.Lightning Bolt</p><p></p><p><em>Greater Magic Weapon</em>, <em>Slow</em> (very good with Heighten Spell).</p><p></p><p>I'm not sure how useful <em>Flame Arrow</em> is, really. You could easily have a bow with that enchantment, then <em>Greater Magic Weapon</em> is probably the better choice. <em>Halt Undead</em> might be a bit too limited, <em>Slow</em> is more universally useful (tho the range is shorter).</p><p></p><p>Lvl 4 (3 spells known)</p><p>1.Ice Storm</p><p>2.Summon Monster IV</p><p>3.Invisibility, Greater</p><p></p><p><em>Dimension Door</em> (always good to have a means to escape), <em>Enervation</em> (very good alternative to damage dealing).</p><p></p><p>I wouldn't go for <em>Ice Storm</em>, since it does not scale with level and you have plenty other damage spells already. <em>Summon Monster IV</em> is not bad, but it might be better to go for a higher version, like V or VI. In general, the summon line spells are usually only useful (except for diversions and such) in the highest available version.</p><p></p><p>Lvl 5 (2 spells known)</p><p>1.Invisibility, Greater (<- !!)</p><p>2.Feeblemind</p><p></p><p><em>Wall of Force</em>, <em>Telekinesis</em>, <em>Summon Monster V</em>.</p><p></p><p>Well, <em>Greater Invisibility</em> is obviously wrong.</p><p></p><p>Lvl 6 (1 spells known)</p><p>1.Chain Lightning</p><p></p><p><em>Summon Monster VI</em></p><p></p><p>Might be worth thinking about (also see comment under 4th level), but <em>Chain Lightning</em> is cool, too.</p><p></p><p>There are two more (and probably quite a few other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) spells worth mentioning, <em>Scorching Ray</em> and <em>Polymorph</em>. Both are very good, but I didn't list them, since my character (Silvermoon) is already using them a lot (even learned specific feats to enhance those two spells), so we do not end up casting the same spells all the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1852572, member: 478"] Hit Points: Instead of rolling you get a fixed number, which is determined by your hit die (HD), which is the d4 in your case, by taking the maximum result, divide by two and then add one. So your sorcerer will always "roll" a 3 for hit points. Feats: First, your feats are not legal, since Precise Shot has Point Blank Shot as a prerequisite. Then, Spell Focus needs to be specified, for what school it will be (i.e. Evocation or Enchantment). Also, since you are human, you have another feat at 1st level! I'd stay away from Brew Potion, it doesn't seem very useful for a sorcerer, since you do not know many spells to use it with. I'm not sure how useful item crafting will be in general, also, so it might be best to stay away from it completely. Maybe Paxus can tell you more about that. Point Blank Shot would make sense, too (see previous comment). I'm also not so sure about Extend Spell. As a sorcerer you normally can simply recast the spell, so it's rarely needed. A good metamagic feat for a sorcerer of that level is Heighten Spell, as it will make your spells much harder to resist, if necessary. Greater Spell Focus and at this level Spell Penetration are also good ideas in general. Spells: You [i]absolutely need[/i] Prestidigitation (who needs Resistance, anyways - buy a cloak). ;) In general, I think you have too many damage dealing spells. You can only cast one of those at a time, anyways. Also, you have Greater Invisibility at 4th and 5th level, which is obviously wrong. I'll list a few additional spells, which are very good choices for sorcerers (some are especially good with Heighten Spell, like [i]Glitterdust[/i], or [i]Slow[/i]), maybe you like some of those, maybe not. They are just suggestions and should be seen as those. It's your character, after all. :D Lvl 1 (5 spells known): 1.Mage Armor 2.Identify M 3.True Strike 4.Magic Missile 5.Alarm [i]Ray of Enfeeblement[/i] (nasty with Empower Spell), [i]Shield[/i]. Not a big fan of [i]True Strike[/i] as it's usually equally good to simply cast [i]Magic Missile[/i]. ;) Lvl 2 (5 spells known): 1.Locate Object 2.See Invisibility 3.Hideous Laughter 4.Acid Arrow 5.Invisibility [i]False Life[/i] (the sorcerer's "heal", incredible with Empower Spell), [i]Glitterdust[/i] (no SR, area, multi-purpose, great with Heighten Spell). This is a tough level for sure. Sooo many good spells. :D Lvl 3 (4 spells known) 1.Dispel Magic 2.Halt Undead 3.Flame Arrow 4.Lightning Bolt [i]Greater Magic Weapon[/i], [i]Slow[/i] (very good with Heighten Spell). I'm not sure how useful [i]Flame Arrow[/i] is, really. You could easily have a bow with that enchantment, then [i]Greater Magic Weapon[/i] is probably the better choice. [i]Halt Undead[/i] might be a bit too limited, [i]Slow[/i] is more universally useful (tho the range is shorter). Lvl 4 (3 spells known) 1.Ice Storm 2.Summon Monster IV 3.Invisibility, Greater [i]Dimension Door[/i] (always good to have a means to escape), [i]Enervation[/i] (very good alternative to damage dealing). I wouldn't go for [i]Ice Storm[/i], since it does not scale with level and you have plenty other damage spells already. [i]Summon Monster IV[/i] is not bad, but it might be better to go for a higher version, like V or VI. In general, the summon line spells are usually only useful (except for diversions and such) in the highest available version. Lvl 5 (2 spells known) 1.Invisibility, Greater (<- !!) 2.Feeblemind [i]Wall of Force[/i], [i]Telekinesis[/i], [i]Summon Monster V[/i]. Well, [i]Greater Invisibility[/i] is obviously wrong. Lvl 6 (1 spells known) 1.Chain Lightning [i]Summon Monster VI[/i] Might be worth thinking about (also see comment under 4th level), but [i]Chain Lightning[/i] is cool, too. There are two more (and probably quite a few other ;)) spells worth mentioning, [i]Scorching Ray[/i] and [i]Polymorph[/i]. Both are very good, but I didn't list them, since my character (Silvermoon) is already using them a lot (even learned specific feats to enhance those two spells), so we do not end up casting the same spells all the time. ;) Bye Thanee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Experience II OOC Thread
Top